Normal campaign completed in four hours and 36 minutes (mission time, add on two-three hours for me getting instakilled and failing to have followed the predefined checkpoint routes).
Disappointingly short, and I like to take it slow so a speedrun would be a lot shorter.
Replay value is still ok since you can choose different paths (hopefully triggering enough events to be able to finish the mission) and not use checkpoints, but I wouldn't recommend this game be bought at full price until more content emerges.
How does it work with foliage draw dsitance and hiding spots regarding AI, multiplayer etc?
Also are the weapon sounds well done with good weapon animations?
There're woods, bushes and rocks all over the place where you can hide safely, but adaptive terrain and disappearing grass/foliage causes display bugs which easily give people away when several hundred meters away like with most engines.
The AI seems to respect hiding places quite well (could hide from mortars/helis in the woods), although I was playing at normal, so sometimes I could run a hundred meters next to a scouting patrol and not be noticed
I was happy with the weapon animations (CoD4-class) and sounds - plenty of varied muzzle sounds and bullets zipping past - but I'm no connoisseur.
All in all, I'd still say it was one of the best games I've played. The feeling of being hunted, enemy helis searching for you and mortars raining down around you, or hunting unsuspecting prey in a vast landscape is lovely.
If it'd only be twice the length, a bit more varied and not as buggy when taking different paths. Hopefully patches and custom content solves those issues.