Yuck! And what happens when you apply a transform to your object? The triangulated data could also be an order of magnitude smaller than a texture map.Couldn't that easily be circumvented by rendering the shape to a texture until the shape changes? Much like caching different LOD versions of tesselated shapes...
Of course, use whatever is faster but I was just pointing out that sometimes there is no option.True, but if this stencilbased method is faster I would like to keep the tesselation as a fallback solution for cards that dont support it.