openvg rasterization

Discussion in 'Architecture and Products' started by nobond, Jun 28, 2008.

  1. Simon F

    Simon F Tea maker
    Moderator Veteran

    Joined:
    Feb 8, 2002
    Messages:
    4,563
    Likes Received:
    171
    Location:
    In the Island of Sodor, where the steam trains lie
    Yuck! And what happens when you apply a transform to your object? The triangulated data could also be an order of magnitude smaller than a texture map.
    Of course, use whatever is faster but I was just pointing out that sometimes there is no option.
     
  2. bitshiat

    Newcomer

    Joined:
    Dec 19, 2007
    Messages:
    5
    Likes Received:
    0
    Rotation and zooming could be applied on the quad exactly like you'd do on the tesselated mesh? When the shape's quality would degrade (for certain transforms or zooming beond an acceptable level) you just re-render to the texture (tesselation would have the same issue when zooming in beyond a certain threshold)

    But for fonts (texts) you have to use geometry instancing to keep things efficient, which isn't available on all graphics cards neither.

    Unfortunatly there isnt a whole lot of info to be found on that, so I've got to milk this thread for what its worth ;) I hope someone with handson expirience on both techniques could tell me more about that...
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...