JesusClownFox said:MrWibble said:Of course if you really want two front buffers, you can do that too, as the PS2 has a dual-circuit display system...
Interesting...does that mean you can set up a dual display dealie, given the proper cabling?
Also, the complaint about GS not having any native clipping seems kinda silly to me, seeing as how clipping works on 3D-space geometry before it's converted to a 2D raster on the GS. Isn't this typically done on the CPU by the developer for video hardware that doesn't have T&L?
I believe the GS would be capable of two display outputs, but the rest of the hardware isn't geared up for it, and so the only thing you can do is combine the two display outputs into a single display.
And if I had to clip on the CPU I probably wouldn't complain - the pain comes from it having to be done on VU1 at the end-stage of the transform pipe... it's just annoying having to have either clipped and non-clipped versions of all your code, or having to come up with some kind of generalised (and possibly slower) system to use a standard clipper for all your code-paths. Either way it'd make life a whole lot easier to have the clip done at the GS end...