One of Xenos's cores vs Broadway

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First, sorry if my english is not perfect but I do my best.
The fact is that most of Xbox 360 games don't use more than two of the Xenon's three cores and only one of them is squeezed.
If broadway is as powerful as one of the Xenos's core ¿Has the wii the necessary process power to take ports of Xbox 360?
¿Is then the GPU what makes this impossible?
 
More than anything, it depends on the game. But yes, one of the biggest factors is that the GPU of the 360 not only is much more powerful and has a lot of memory to play around with, but the way it works in terms of shaders and such is very different from the Wii, and almost all the art involved would have to be reworked in various ways. Even then though, main processing power could be a bottleneck - even just being able to put a few things like sound processing on a different core can have a reasonably significant performance improvement versus having to take care of it on the main game loop core in the way cache can be used and so on.
 
First, sorry if my english is not perfect but I do my best.
The fact is that most of Xbox 360 games don't use more than two of the Xenon's three cores and only one of them is squeezed.
Has the wii the necessary process power to take ports of Xbox 360?
If the cores were identical in architecture, the fact Broadway is clocked at 1/4 Xenon's clock sets it at one quarter the performance. There's more at play than that, but Wii is possible an order of magnitude slower than XB360 in the CPU department, and a whole load more underpowered in the GPU department. You can port from any platform to any platform - it's just a matter of how much you have to cut out and rewrite to make the port, at which point do you have the same game? Would Gears of War be Gears of War on Wii if it looked like a last-gen shooter?
 
If the cores were identical in architecture, the fact Broadway is clocked at 1/4 Xenon's clock sets it at one quarter the performance. There's more at play than that, but Wii is possible an order of magnitude slower than XB360 in the CPU department, and a whole load more underpowered in the GPU department. You can port from any platform to any platform - it's just a matter of how much you have to cut out and rewrite to make the port, at which point do you have the same game? Would Gears of War be Gears of War on Wii if it looked like a last-gen shooter?

But in terms of processing capacity, at the same clock speed, is the performance of a single core of Xenos higher than the performance of the broadway?
 
First, sorry if my english is not perfect but I do my best.
The fact is that most of Xbox 360 games don't use more than two of the Xenon's three cores and only one of them is squeezed.
If broadway is as powerful as one of the Xenos's core ¿Has the wii the necessary process power to take ports of Xbox 360?
¿Is then the GPU what makes this impossible?

The question should be, "can the Wii with the help of skilled and competent programmers and artists output games that are graphically more appealing than Xbox 360 and PS3 games?" Obviously the answer is yes. For example, Resident Evil 4 looks better than Gears of War and Super Mario Galaxy looks far better than Ratchet and Clank Future.
 
Thread not going anywhere. If you want some info on either Broadway or (that's a logical OR :p) Xenon, please use the search function.
 
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