Lemme guess, Kyle didn't think quincux looked blurry either.... :bleh:
Dave H said:.....
Guess this is an agree to disagree kind of thing. But honestly, aren't you the least bit intrigued that they managed to find such a significant performance increase on the table without noticeably affecting output quality? If not, I'd suggest that you're more interested in the graphics market as morality play than for its technological content. (Not that there's anything wrong with that.)
These sorts of hacks have always existed, are used by Nvidia, ATI and every other IHV [Q: then why doesn't Unwinder's anti-detect impact ATI performance on more games? A: we have no proof it is detecting all game-specific optimizations in either ATI's or Nvidia's drivers], and are 100% commonly accepted practice so long as output conformance is not broken. Here we have a situation where the output is not conformant, but the difference is apparently not subjectively noticeable to the end-user. But this is far from the only example of that sort of optimization either.
All those other optimizations are uncontroversial or at least unremarked upon. I'm not saying this sort of thing shouldn't be looked into. In fact that they should be looked into--and that's exactly what [H] has done. They've found that in this case the optimization doesn't impact subjective output quality, which, by the standards of their reviews, is all that matters.
They're also calling on Nvidia to make this optimization selectable in the drivers, and indicated that Nvidia will be doing exactly that. The fact that it wasn't is bad on Nvidia's part, and [H] has criticized Nvidia for that.
The only thing they haven't done is the only thing that would satisfy you, namely disqualify all Nvidia products from consideration because Nvidia has engaged in slimy behavior.
That's the problem with viewing the realtime graphics ASIC industry as a morality play. It may be fun for a while. But the actors would rather view it as reality, and thus they're inevitably going to disappoint you.
nelg said:BTW Dave H. Kyle liked your post so much that he made a thread about it.
http://www.hardforum.com/showthread.php?s=b265cc63d4ed44bb6297dff3dd64e732&threadid=644239
Kyle said:Dave is not part of community here as he does not spend time here or post here. He only comes here to push his own agenda. He has his own forums for that.
nelg said:BTW Dave H. Kyle liked your post so much that he made a thread about it.
http://www.hardforum.com/showthread.php?s=b265cc63d4ed44bb6297dff3dd64e732&threadid=644239
nelg said:BTW Dave H. Kyle liked your post so much that he made a thread about it.
http://www.hardforum.com/showthread.php?s=b265cc63d4ed44bb6297dff3dd64e732&threadid=644239
Might that not be only because of the mipmap level colouring option? Where was the first time this was noticed and what were the circumstances?Again you keep reaching an erroneous conclusion that the "output isn't subjectively noticeable"--of course that's simply not so. Were it so, no one would ever have been able to notice the difference, hence none of us would be talking about it right now.
Kyle forgot to add "exclusive" to describe his community. Assuming his current banning binge is not based on the banned's poor behavior (I didn't see any in the [H] threads I read, but I haven't read them all), it would seem anyone who doesn't fall in line with his opinion is pushing his own agenda, thus not useful. That sounds like suppressing free, and potentially enlightening, conversation. In other words, it sounds like he has something to hide or protect, and that isn't the Truth.Scorched said:This was Kyle's response:
Dave is not part of community here as he does not spend time here or post here. He only comes here to push his own agenda. He has his own forums for that.
I have given him my phone number and invited him to call should he wish to discuss it. He has not done that.
Scorched said:This question was asked on the Hardforums:
I'm just wondering...
Why you guys banned Dave Baumann's IP from the [H]ardForums? Isn't it a bit childish to ban the owner of one of the most respected hardware sites out there over an argument?
This was Kyle's response:
Dave is not part of community here as he does not spend time here or post here. He only comes here to push his own agenda. He has his own forums for that.
I have given him my phone number and invited him to call should he wish to discuss it. He has not done that.
At least he finally admitted to banning him...
Myrmecophagavir said:Might that not be only because of the mipmap level colouring option? Where was the first time this was noticed and what were the circumstances?
Bouncing Zabaglione Bros. said:I suggest that B3D/ Dave H contact Kyle and let him know he is in breach of copyright by reposting selected parts of someone elses thread verbatim, and ask him to remove the post.
DaveBaumann said:the points used were only at the spawn points, so it will depend on the number of detail textures, and the types of textures at that point only. the level I used was well away from a spawn point becuase there weren't any detail textures close to the spawn point.
Where did Nvidia claim they were doing full trilinear? All they promised was "quality image quality"!
Dave, I went over to Santa Clara for a days worth of meetings on the day of the 5900 launch - I sat through at least an hour presentation going over the IQ changes of 44.03 and how it matches ATI, and how the "Quality" mode gives Trilinear but without the "Debugging" - I think I even have this recored on my PDA still! (Also, given that they are doing these types of things in the quality mode this does in fact bring into question whether there really was any debug stuff going on). NVIDIA also guied reviewers to use particular tools to highlight the IQ output under the various modes and then, consequently that is removed in UT2003 at least.
think about it for a second Dave - what does Trilinear do over Bilinear? Take more samples; by reducing the the level of Trilinear you are reducing the number of samples taken per pixel, and what does undersampling result in? Aliasing.
I mentioned before the Antalus level that was used (this is the grass covered level thats used in the standard UT2003 benchmark, along with another level) does feature a detail map acorss the entire grass surface. The detail map is there to generate the grass detail - now, in this level it is actually more difficult to see the mipmap transistions introduced by the lowering of the filtering, however because of the nature of the textures you are more likely to increase the amount of texture alaising noticed when in motion.
Bolloxoid said:Bouncing Zabaglione Bros. said:I suggest that B3D/ Dave H contact Kyle and let him know he is in breach of copyright by reposting selected parts of someone elses thread verbatim, and ask him to remove the post.
The fact that Kyle is censoring opinions opposite to his own does not mean we should start doing so. And anyway, threats like that would only give him more ammunition.
Besides, that really is not a breach of copyright, just selective quoting.