So what's wrong with 1+ million sales?
Nothing at all. I'm sure 1 million in sales would pretty much cover the development costs of a big budget core title selling at $60. However, what about all those big budget titles in development that
don't sell a million copies?
Not all big budget "core" titles are going to catch on as massively as a Call of Duty: Modern Warfare on the 360. But of course, that sold to about 1/4 of the 360 userbase as it stood then.
Call of Duty: World at War, the best selling Call of Duty game on the Wii, sold about 1.5m copies and is the 41st best selling game on that platform.
1.5m copies, for a game that was highly reviewed. 1.5m for a game that was heavily pushed and marketed. 1.5 for a game that has the brand recognition of possibly the top 2 or 3 names in the gaming industry today.
Did Activision break even with that game? Certainly. Did they make a profit? Very probably. Were they able to further extend the life of the game through compelling multiplayer and monetise it with extra content? Not really.
But if a top selling "core" AAA title with plenty of marketing push can only just manage 1.5m in sales, what about those other games that do only 1/2 as well, or only as 1/4 as well in sales?
Well, on the PS3 they still make money or break even. On the 360 they still make money or break even.
On the Wii, they lose money.
Would a core AAA title such as Bioshock done as well on the Wii as it did on the 360? Would a Ghost Recon? These are games which sold less than 1/4 as well as Modern Warfare 2, but they can still be considered a success.
If they had sold 1/4 as well as the top selling "core" "AAA" Wii title, they'd be looking at 400K in sales. Do you really expect publishers to invest $15-$30m in development and marketing for a title where there's a very good chance, given the reluctance of the Wii userbase to support your kind of game, you're looking at a return of around $10m for a game that sells comparitavely well?
Sorry, but the maths don't add up. You can't cherry-pick the top 4 or 5 selling "core" Wii games, state that they made enough to cover costs and then bemoan developers not taking a $20m risk against becoming one of the vast majority of core games that sold far, far less.
Yes, there's more scope for investment risk on the PS3 and 360, as those console owners are primarily core gamers. So a company like EA can invest heavily in a title like Army of Two, of course hoping that the game will be a 90+ metacritic and 10m selling game, but knowing that even if it isn't and doesn't, it'll still sell enough to cover the return on investment. So it's sold 1m on the PS3 and is the 60th best selling PS3 title. Mirrors Edge, another core game with AAA investment from EA did 1m on the 360, probably enough to cover costs, and is the 93rd best selling title on the 360.
Those games would have lost the developers and publishers huge amounts of money on the Wii, because only a very small percentage of the Wii userbase are actually interested in core games.
You talk about there being a lack of quality core games on the Wii. Well, not all games turn out to be 90+ games, no matter how much money is thrown behind them. That's just a fact of life. No developer goes into a project planning to only make an average game, but lots of games turn out that way. The trouble is that "average" and "good" core games fail hugely on the Wii, but there's a good chance that they will find enough of an audience on the "core" consoles to cover costs.
Surely, surely, surely you can see that?
All of the above is just another way of stating.... again..... the Wii userbase is responsible for the Wii gamebase.