Just remember that the CPU is not even twice as fast and the RAM size is less than doubled.
Even if you include GC's A-Ram Wii still has more then twice the memory (91MB vs 43MB).
Really though you just can't compare GC's A-Ram to any of Wii's memory (appart from maybe the 512MB flash memory or the 16MB buffer memory in Wii's DVD drive). It was used mostly to speed up load times, with about 2-4MB being used for sound. We don't know how much faster the CPU is, it could very easily be twice as fast.
The GPU may be twice the clock speed, but it isn't much more impressive in feature set apparently. So be prepared for some Cube-like graphics with maybe more polys and slightly better texture resolution.
The GPU runs 50% faster then Flipper, but it seems extremely likely that the GPU is doubled up. Which would leave it as three times the power of Flipper. This balances well with what we know of the rest of Wii's main specs compared to GC:
3 times the memory bandwidth
3.5 times the amount of main memory
3 times the GPU power
Unless we get some quality devs in addition to N, who put effort into it, Cube-level may be the best we see for the most part. I'd wager that Mario Galaxy and Metroid Prime 3 are the machine's peak. After all, it's basically a Cube arch and people know it well. It's not like it's a weird, quirky design ala PS2. Cube was praised a zillion times for its leniency with bad code and so we saw it get fully utilized rather quickly.
Being lenient of poor coding doesn't mean it would get fully utilised easily. If anything it'd likely cause the opposite effect.
Very few developers showed us anywhere near what GC could do. There's really no evidence to suggest that GC was ever fully utilised.
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