Please tell me you're being sarcastic...
mmmmmmmm......No?
Please tell me you're being sarcastic...
That still doesn't change the argument though?! Whether the money and time and manpower and facilities (and all those things can be summed up as money spent anyway) was lots or not, that's not going to be reason to skimp on the CPU and GPU. Argue that point. Is it your opinion that due to the development of the Wiimote which took time and manpower and facilities, Nintendo were influenced to use less a less powerful CPU and GPU than they could have within the form-factor and price of the Wii? If so, why? That they had used all their engineers up on designing new controllers and didn't have enough to spare for designing a mobo that takes a 9800 and dual-core CPU (remember that Nintendo didn't need much by way of engineers to design CPU and GPU as there's were tendered by IBM and ATi, and all Nintenod had to do was send enough money their way to get custom solutions to whatever standard they wanted)?It's not just money, but also time, manpower, and facilities.
Not modded, but custom. Large CPUs and GPUs are pricy things to develop and produce. They have an impact on final box cost. Sony need to make back the hundreds of millions spent developing Cell, so on their part they either had to cut back elsewhere, or up the price of the machine. Same with MS. Controllers less-so (though MS do have proprietary comms in effect) and they have minimal effect on the final box price. Thus the choice to include motion detection in Sixaxis didn't see Sony also choose to use a doubled-up GS for a GPU to save money!bomlat said:from the other side, exactly what was that innovative in the xb2?they ordered a modded gpu+cpu,and the others are commodity
Not modded, but custom. Large CPUs and GPUs are pricy things to develop and produce. They have an impact on final box cost. Sony need to make back the hundreds of millions spent developing Cell, so on their part they either had to cut back elsewhere, or up the price of the machine. Same with MS. Controllers less-so (though MS do have proprietary comms in effect) and they have minimal effect on the final box price. Thus the choice to include motion detection in Sixaxis didn't see Sony also choose to use a doubled-up GS for a GPU to save money!
No way.The GS and the gekko was custom,the cell is custom,the xb2 cpu and gpu is modificated power pc and ati gpu.as the ps3 gpu.
The major part of the development was done for the pc gamers, the small part was done for the ms and for the sony.And did we talk about the xb1?
Huh?!?!?! What GPU did ATi start with and modify to get Xenos and it's unified shaders?No way.The GS and the gekko was custom,the cell is custom,the xb2 cpu and gpu is modificated power pc and ati gpu.as the ps3 gpu.
No its not, the Cell cpu was an allready designed cpu primarily as a cheap cpu for scientific usage made mainly by IBM, there has been no customization to make it more suitable for gaming.the cell is custom
the xb2 cpu and gpu is modificated power pc and ati gpu.
as the ps3 gpu.
It's natural for ICs to get shrunken over time and fabbed on smaller processes. This allows cost and power consumption benefits. If they did a straight die shrink without overclocking it would still allow cost and power decreases.
It doesn't matter. The whole discussion of the cost of Wiimote development is regards to the price of the console and it's low-power hardware, and why they chose to not go with something more powerful. The idea is that the cost of the Wiimote development is cause to choose lower price, lower performance hardware in the console. This isn't the case. You'd have to spend a stupid amount of money to say 'let's cut $50 off the CPU and GPU because the price to make this wand thing is so damned high we'll never make any money otherwise.' And it's not logically conceivable that Nintendo did just that. Even if Wiimote cost them $50 million to develop (and I doubt even NASA could blow that much on a simple solution), in the grand scheme of things that's not going to cause them to change their minds from a 9800 and Dual-core CPU to what they've got now. And there's still no sane way they could have spent that much developing Wiimote. Perhaps their RnD budget for coming up with ideas (they did have lots, and had to decide which ones to incorporate, going by interviews) was something substantial, but still not enough to warrant cutbacks to the meat and bones of the console hardware. /QUOTE]
Nintendo did state that their R&D was more focused on software than hardware this time around, but even so, I dont believe Nintendo cut corners with the Wii. Since Nintendo makes both software and hardware, why would they come out with hardware that couldnt run their own software? Obviously the Wii is powerful enough for the games that Nintendo intends to make this generation. And people buy Nintendo for their games.
You know that's as wrong as saying Xenos is a modified GPU, right? Cell did not exist in any form until Sony got the posse together to design and build the thing over a couple of years. There was no scientific CPU with assymetric cores and ring-bus and local stores which Sony had tweaked a bit to fit their console.No its not, the Cell cpu was an allready designed cpu primarily as a cheap cpu for scientific usage made mainly by IBM, there has been no customization to make it more suitable for gaming.
Not sure what your arguing against here? Are you saying Wii's hardware is sufficient for Nintendo's purposes, or the Wiimote is sufficient, or...um...what? That Wii is adequate for Nintendo's games is guarenteed for precisely your points, but it could also have been better if Nintendo had been willing to spend a bit more money.MDX said:Since Nintendo makes both software and hardware, why would they come out with hardware that couldnt run their own software?
If you start to see what is the resource that you need for the wiimote, that is the same or more than in the case of the xb2 gpu, (I bet that the wiimote was more costly than the xb2 gpu.Simply,the ati develop many gpu paralel, but the wiimote was a never in this volume never on this level thing, and these are very and realy expensive things)
The same is true for the dvd rom.
I think everybody suffer from a one way thinking on this forum.
This mean that for this guy a gf3 style gpu (xb2 ) is something grounbreaking (and not only an early version of the new ati product palett,with a assymetrical cross bar memory controller).
ROFL.If you start to see what is the resource that you need for the wiimote, that is the same or more than in the case of the xb2 gpu, (I bet that the wiimote was more costly than the xb2 gpu
Just for the scale:25000$ is the cost of the process to be able to make a minor modification on a car industry part.