Oh noes! It's time for one of THOSE again! (This time about PD0.)

After having played Kameo, my opinion is that it's Banjo-Tooie done with more powerful hardware. It's a bog standard Rare platformer with modern graphics. The controls are annoying though, and this is coming from someone who 100% completed Banjo-Tooie with its crazy control setup for dozens of moves.

I haven't played PD0 yet..but based on videos I've seen it just doesn't seem like the perfect shooter that the original was. Timesplitters doesn't have the amazing graphics PD0 does, but I know they at least have the gameplay feeling like the N64 games did.
 
I have played both the time splitters games. I don’t see anything special about either of them. They were "fun" and had some decent multiplayer. The graphics and story was nothing but average.

Which is why I don’t see any justifications for some of these views on RARE and PDZ.
 
boltneck said:
I have played both the time splitters games. I don’t see anything special about either of them. They were "fun" and had some decent multiplayer. The graphics and story was nothing but average.

Which is why I don’t see any justifications for some of these views on RARE and PDZ.

There's actually 3 TS games, not 2. The graphics are average because they wanted 60FPS constant before adding extra effects.

PS, I blame Capcom for the "Zero" name. I think they started it back with Street Fighter Zero(SFAlpha in the US), then RE Zero, Megaman Zero, etc.
 
Guden's posts are always about exaggeration, that's why I like reading them. :LOL:
That and the fact that he don't mind being honest about the game he purchased.

It's cool to have positive and negative impressions as long as they're detailed impressions, because from that you can make your own opinion. If someone describes a things he hate, an other can see in this describtion a game mechanic he likes, that's why detailled impression are good for.

Most of the time when people describe the thing they like about a game, all I understand is that the person loved the game, but I'll hate it because of what the game is all about.

Personally, I loved Goldeneye, and for that alone, I'll give PD0 a try.
Reznor007 said:
There's actually 3 TS games, not 2. The graphics are average because they wanted 60FPS constant before adding extra effects.
I thought that TS 1 and 2 were unbalanced average games in solo mode, to be honest.
I didn't even consider TS3 because of that. Nevertheles, I got to play a friend's copy of the game, and once past the first level the game is quite good. TS3 is a lot better than TS 1 or 2, definitely.
Reznor007 said:
PS, I blame Capcom for the "Zero" name. I think they started it back with Street Fighter Zero(SFAlpha in the US), then RE Zero, Megaman Zero, etc.
I blame Capcom for most of the tacky engrish name found in this industry. ;)
 
dizzyd said:
JVD - Have you played the Co-op mode. How was it?

I really don't find the graphics bad at all, maybe the art direction.

Yea only played a bit , its alot of fun actualy but i'm sure it has more to do with having a friend in the game than the lvls themselves .

Its just multiplayer that is fun as hell
 
Serenity Painted Death said:
You can go back and play the levels for a better score to unlock new stuff, though most of it is so trivial that I fail to see why I would ever try to get it all done, outside just wanting to have it all done and receiving no rewal in-game reward for doing so. I would call this feature an "extra" though, and a badly needed one... I went through the main game in 10:13 on my first playthrough, and I took my time. There just isn't that much to do in a single playthrough. This is a disturbing trend in just about all genres of gaming, and I expect it to continue, but that doesn't excuse the fact that Kameo is far too short.

They are sidequests by any definition of the term. How many fruits can you buy at a stand? 8? Out of 100? They aren't sidequests on the level of a hardcore FF game, but they are on the level of Zelda, or many other simpler RPG's. You talk to NPC's, find out what their problem is, and solve it. You search the badlands for abandon huts, and look for secret passage ways. You unlock hidden passages, or secret treasures, these have nothing to do with the main story and are by definition sidequests.

I clocked in at 16:40 with 88 fruits, fully upgraded warriors, and 12 out of 15 life upgrades. Still have exploring left to do.

Not to mention, the gameclock doesn't count when you die, so 16:40 on the gameclock is more like 20+ actual play hours.
 
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DeathKnight said:
I guess you're falling for all of it hook-line-and-sinker, eh Guden?

Sell the console already. I'm sure there's a much more worthwhile home for it out there with someone who will actually get enjoyment out of it. I seriously don't understand people who purchase a product and are so disatisfied with it, but refuse to return it and would rather keep it so they can continue to whine and complain about how disatisfied they are with it.

Oh, and the "disclaimer" isn't some kind of immunity.

I don't get the mentality that if you don't like the launch titles, you should sell the console. You know, because there definitely won't be games worth getting eventually. It's like all those retards who sold their DS's back when they discovered most of the launch titles were mediocre, then were like "WTF? If I'd known Advance Wars and Castlevania were going to not be the same as Mario 64, I wouldn't have dumped it!" Seriously, how many people play sucky launch titles and conclude that no one will ever release any good games for the system? I have a hard time believing that many people are that stupid, but evidence would dictate otherwise.
 
guden, your ranting skills have reached new hights ; )

btw, when i told you the launch titles weren't worth much and you'd better waited i wasn't kidding. try renting.
 
Well, this was certainly interesting. I dunno about picturing Guden as Blackadder, though. Bladders is a bit of a passive aggressive, remaining somewhat calm in the chaos of it all ("Beneath this boyish exterior beats the heart of a bloodthirsty maniac."). I picture absolute fury. A red face connected to an arm, connected to a hand that's got a PD0 dics in a death grip, smashing it repeatedly against a desk ("Die!!! diediediediedieeeeeee! I hateIhateyouIhateyou!")

So, now I want to actually buy this game and see what is so horrible about it. Reverse psychology has got me bby the balls. :p

Oh, and once again, great post. LOL!

"Unleash the fury!!!" - Road Trip
 
Serenity Painted Death said:
Eh, I don't see how these two launch titles prove Rare "still has it" at all. They used to release /nothing/ but pretty much 9.5+ rated classics (N64). They've certainly lost a great deal of whatever it was they had. The games are both fairly decent (Kameo is the better of the two, graphically and elsewise), and I will second that the aiming in PDZ is simply atrocious - very slow and jerky.

It will be interesting to see if they produce a KI 3 for 360... though I imagine they'd butcher it by trying to turn it into soul caliber or tekken.... trading in the simplistic (yet difficult to master) arcade-style fun for 800 individual moves in 15 different styles - sort of how Mortal Kombat has done.

Perhaps we've mostly all just moved on? I don't buy that though, because I still enjoy all manner of games, no matter when they came out, and the evidence is really mounting: Grabbed by the Ghoulies, Conker (faithful and good translation of the single player, but the multiplayer leaves a lot to be desired), Kameo (a faint sign of hope), and PDZ.. Four straight games that have failed to remotely live up to their own classics.

From the comments I've heard, it sounds like Rare hasn't gotten worse, they've just stayed the same while the rest of the industry has improved.
 
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