Oh noes! It's time for one of THOSE again! (This time about PD0.)

I like Guden's ranting posts. They are actually getting better and better. :)

I visualize him as Blackadder. lol.
 
i like your posts they are a fun and enjoying read :)

and i share your frustration...

it's why i traded my copy of PDO for prince of persia 3 for a pre-order on DOA4 :)
 
bah! no edit suxorz!

correcting...

i like your posts they are a fun and enjoying read :smile:

and i share your frustration...

it's why i traded my copy of PDO for prince of persia 3 and a pre-order on DOA4 :smile:
 
jvd said:
while solo play isn't hte best , just average , its the multiplayer that is extremely fun.


GUden you seem to have alot of rants when it comes to the 360

JVD - Have you played the Co-op mode. How was it?

I really don't find the graphics bad at all, maybe the art direction.
 
It is seriously easy to hate this game. It's a bit farfetched to compare it to a nintendo 64 game, but I get the sentiment. I played co-op with a buddy for a few hours and finally we decided that the mission objectives sucked and it'd be a little more fun to just shoot everyone.

Haven't played it since.

.Sis
 
Wow, that's a lot of anger. You didn't really break the DVD did you? Anyways, I enjoy rants. You should make a new theme called "You kow what really grinds my gears...?" ;)

Anyways, was't this supposed to be the premier FPS rivalling Halo?

I can't wait for you colourful PS3 and Revolution rants. :)
 
I applaud Guden for being honest and sharing it in a place it should be shared. His posts (not only in this thread) are fair, honest and direct - without any visible evidence of bias or him prefering one console over the other or making it seem as such. Having said that, I enjoy reading your views, don't always agree (not often) but it's a welcome change to the usual bickering found in these forums! This is what we need more of, here at beyond3d. :smile:
 
Having played the game most of the way through at a friends (and watching the him play the rest) I have to say I agree with Guden on this. PDZ is definately not a killer app at all and should be ignored unless you're desperate for an average FPS on Xbox360. The story was dumb and I found myself going "what the hell" a lot at stupid things.

On a side note, anyone notice that every skeleton in the game is a female skeleton? Kind of made me chuckle to find that out, I suppose its better than having them all male -- JD would have a lot of explaining to do if that was the case.
 
Sorry to maybe sound redundant, but who exactly was expecting PD0 to be on par with previous RARE efforts like Goldeneye and PD, knowing that pretty much all the people working on those 2 masterpieces moved to the Timesplitters team? And it shows too!

Rare is little more than a name these days, and we discussed ages ago how insane MS must have been to pay hundreds of millions for them.
 
There's only like 4 people (possibly 5) from the orignal goldenyeye/perfect dark team working on the time splitters games. This fact has been exagerated time and time again.
 
london-boy said:
Rare is little more than a name these days, and we discussed ages ago how insane MS must have been to pay hundreds of millions for them.

Well Kameo has you all eating crow then, simple as that.
 
london-boy said:
Sorry to maybe sound redundant, but who exactly was expecting PD0 to be on par with previous RARE efforts like Goldeneye and PD, knowing that pretty much all the people working on those 2 masterpieces moved to the Timesplitters team? And it shows too!

Rare is little more than a name these days, and we discussed ages ago how insane MS must have been to pay hundreds of millions for them.

Well PDZ eats Timesplitters for breakfast so I quess the new guys at Rare know something. The 2 launch games shows that Rare still has it.
 
scooby_dooby said:
Well Kameo has you all eating crow then, simple as that.

The reviewers at EGM and 1up beg to differ.

Though I haven't played it I'll leave it at that. Don't know why their experience was different from a lot of people...

What was hilarious was the comments made by Peter Moore of the reviews and the response to that response by the reviewers on the 1up show.
 
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scooby_dooby said:
Well Kameo has you all eating crow then, simple as that.


I'd consider Kameo pretty average in the world of fantastic "platformers", or whatever they are called, we have today (with all the Jak/Sly/Ratchet games out) -- the only thing it does better is the graphics. The controls are also abysmal and I question Rare's sanity for choosing them.

There was a few cases in the game where I found myself saying "that's neat" and "wow", etc, etc, but after the initial novelty of the graphics wore off the game is little more than a decent platformer with a tech demo mixed in. Granted, the tech demo can be real pretty at times (in some cases it can also be down right ugly, though).

This is just one man's opinion. I'd say Rare has yet to really live up to it's old name with anything it's shown since it's N64 days. I can also see why someone would really like Kameo, so there is no need to try to convince me... I just found it to be "good" rather than "fantastic".

My point: depending on your opinion, Rare really hasn't done anything spectacular -- an average fps and a good platformer does not equal the Rare we once knew.
 
The controls rock, I picked them up in like 20 minutes. I don't understand how someone could play more than a few hours and not be completely at ease with the control scheme.

To call Kameo a platformer is a joke. Platformers don't have huge areas to explore with hidden sidequests numbering over 40, not to mention RPG elements like upgrading characters.

This is more of a zelda-clone than anything, but with a whole bunch of cool stuff thrown on top. The only problem is it's too easy, but it's not a platformer and it doesn't belong in that genre.

Best way I could decribe it's is the basic fantasy action adventure game with a focus on exploring and platform style puzzle solving. Also very heavy combat elements with tons of variety in the attack styles.

Anyways, 8.7 at gamespot, 8.4 at IGN, average 80% at gamerankings. That's not average, and honestly IMO most of the reviews that trash this game are out to lunch, to reate this beloe a 7.5 is just plain wrong, on graphics alone this game is mid 7's.
 
Eh, I don't see how these two launch titles prove Rare "still has it" at all. They used to release /nothing/ but pretty much 9.5+ rated classics (N64). They've certainly lost a great deal of whatever it was they had. The games are both fairly decent (Kameo is the better of the two, graphically and elsewise), and I will second that the aiming in PDZ is simply atrocious - very slow and jerky.

It will be interesting to see if they produce a KI 3 for 360... though I imagine they'd butcher it by trying to turn it into soul caliber or tekken.... trading in the simplistic (yet difficult to master) arcade-style fun for 800 individual moves in 15 different styles - sort of how Mortal Kombat has done.

Perhaps we've mostly all just moved on? I don't buy that though, because I still enjoy all manner of games, no matter when they came out, and the evidence is really mounting: Grabbed by the Ghoulies, Conker (faithful and good translation of the single player, but the multiplayer leaves a lot to be desired), Kameo (a faint sign of hope), and PDZ.. Four straight games that have failed to remotely live up to their own classics.
 
Kameo is far more of a platformer than a "Zelda-clone."

In fact, it flat out is a platformer, with a little more fighting than perhaps your average platformer.

The only real similarities between Kameo and Zelda are that the majority of the fighting takes place in designated "areas" though if it were a Zedla clone it would have puzzles that are required to be solved before moving along... instead it has platforming using the various elemental warriors - not many real puzzles at all.

When you say "sidequests" numbering over 40 I have to laugh. People really overstate this term. You do sidequests in Final Fantasy, not in Kameo. Buying a elemental fruit from a vendor is NOT a sidequest (or finding it somewhere really really obvious that the game leads you straight to). There are some exploration rewards in the game, to be sure, but nothing that is a "sidequest." There are also (a few, very short) mini-games, which are also not sidequests.

You can go back and play the levels for a better score to unlock new stuff, though most of it is so trivial that I fail to see why I would ever try to get it all done, outside just wanting to have it all done and receiving no rewal in-game reward for doing so. I would call this feature an "extra" though, and a badly needed one... I went through the main game in 10:13 on my first playthrough, and I took my time. There just isn't that much to do in a single playthrough. This is a disturbing trend in just about all genres of gaming, and I expect it to continue, but that doesn't excuse the fact that Kameo is far too short.
 
The reasons that games are getting shorter is because The content is getting so hard and time consuming to create.

It sure seems to me from reading this thread that there are more than a few people here (like the thread starter) Who seem to be going out of their way to try and not like the games or the console.

Whats the point in that? Are you trying to justify your preference for the PS3 or what.

Everything i have seen of PDZ and Kameo look fantastic. The graphics are clearly next gen. The detail and lighting effects are far beyond what an Xbox could render. Just the sheer polly counts in each object are well out of reach for an Xbox. I have also played PG3. The graphics in that game are simply amazing. The track details and lighting have a second generation HL2 look. Meaning like double HL2. I would say close to, if not the best for all 360 titles currently. The game play is solid as well.

I don’t see the justification for all the negativity towards some of these games.
 
Kameo should have been flawless with the amount of time it's been in production. I remember playing it for the first time at E3 2000 along side Lugi's Mansion :eek:

Haven't played PDZ but it's disappointing to hear that Rare's still having problems nailing the frame rate.
 
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