According to
Digital Foundry, who spoke to DICE engineers on site:
1-BFV was being developed on Titan V, as such the whole RTX operation
lacked proper RT acceleration on the RT cores.
2-DICE only received Turing
two weeks before the demo
3-DICE is also
not using the Tensor Cores in denoising currently
4-At this state, the 1440p performance is 40-50fps, @4K it's sub 30fps, DICE is amazed the game worked at 4K at all
5-DICE will make the quality of Ray Tracing scalable to work on different GPUs, also to
decouple the RT resolution from the rendering resolution.
6-RT acceleration is currently lacking as it only works after G-Buffer stage, DICE will change it to
work asynchronously alongside the rasterization which will lead to a significant FPS boost.
7-Also DICE will be merging the drawn object instances into the same acceleration structure, they expect this to lead to an
almost 30% increase in raytracing performance.
8-DICE is looking into RT AO, and RT particles ..