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Simultaneous multi-projection allows Pascal to “warp” an image to align it properly rather than attempting to stretch one frustrum across three displays. It corrects for the type of distortion you see above. While we haven’t seen the impact of SMP on VR yet, the improvement to multi-monitor gaming is substantial. Nvidia is projecting that its total VR performance will be up to 2-3x higher than current cards, which would make a single GTX 1080 faster than two Titan X’s in SLI.
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The big-picture takeaway is this: If you bought a GTX 980 or 970 back in 2014, Pascal is going to offer some enormous overclocking range, vastly improved VR performance, and all the benefits enthusiasts have been hoping 16nm FinFET would deliver. The GTX 1070 in particular should hit the sweet spot of the upper-midrange / lower-high-end, just as the GTX 970 did in 2014.
http://www.extremetech.com/gaming/2...070-faster-than-titan-x-at-a-much-lower-price