That's what I was wondering for a long time already... Note though it's not that bad with GF100 - 30 (32 for hypothetical full chip) pixels/s vs 48 ROPs. The ratio gets worse with GF104 (with 7 SM, 14 pixels/clock vs 32 ROPs - I believe this is at least part of the reason the performance difference between 192 and 256bit cards is quite small despite having 1/4 less bandwidth, i.e. the addtional rops are useless). The ratio goes to WTF? on a 192bit GF106 (which doesn't exist but really 24 ROPs but pixel output limited to 8 looks totally crazy.)But if GF108 can do such a performance with 4 ROPs, why GF100 needs 48 ones?
They exist: GTX 460M, GTS 450 OEM, GTS 440 OEM. All are 192-bit GF106 und the two later ones 144SP parts (6 pixels on 24 ROPs ).on a 192bit GF106 (which doesn't exist but really 24 ROPs but pixel output limited to 8 looks totally crazy.)
Ah right. Should have known about the mobile one, though the OEM desktop ones are new to me - the GTS 450 OEM looks particularly mean, as only the "OEM" distinguishes it from a regular GTS 450. I guess that's just what OEM likes, it has more ram who cares about performance anyway? Any reviews somewhere for this? I'd nearly bet the additional bandwidth (and certainly the additional ROPs and memory) are useless and it's just the 1/4 slower according to the SM count vs. a "normal" GTS 450.They exist: GTX 460M, GTS 450 OEM, GTS 440 OEM. All are 192-bit GF106 und the two later ones 144SP parts (6 pixels on 24 ROPs ).
However, it also seems to be one of the reasons why GF106 has such a bad perf./mm². 8 ROPs, 64-bit mem interface and 1/3 of the L2 cache are basically dead weight on most GF106 SKUs. Was that higher flexibility worth the additional die area? I have my doubts.The 192-Bit MC allows more flexibility in memory configurations and to clock the memory very low on mobile versions (GTX 460M has GDDR5 @ 2.5Gbps).
No, I'd put that one safely under "FUD".I'm reading rumors of some GF110 chip based GTX 580 card, coming in December. You guys know anything about that? Is this the thread that a GF110 chip should be discussed?
Fudo claims it has 128 TMU and 512-bit mem interface, that would rule out a respin IMO. Of course he could be wrong. Or GF100 has always had those 128 TMU and 64 ROP/512-bit and all the missing ones were just disabled due to abysmal yields.Maybe a base layer respin for the GF100?
My thoughts on this is that GF110 could be a sub 500mm2 GPU made only for gaming.
neuer Chip mit 768 Shader-Einheiten und 128 TMUs an einem 512 Bit DDR Speicherinterface, ohne den GF100-Ballast nach GF104-Vorbild, Die-Fläche mit 550-650mm² größer als GF100 und damit auch höhere Verlustleistung, Zielmarkt dieses Grafikchips wären dann eher die DualChip-Lösungen von AMD
Potential gegenüber GeForce GTX 480: ca. +50%
768 Cude cores
128 TMUs
2GB DDR5 on a 512bit bus
550mm2 to 650mm2
Compared to something about dual chip from AMD?
50% quicker than GTX480
Now look an uncrippled GF104 (GTX460 1GB)
384 Cuda cores
64 TMUs
1GB DDR5 on a 256bit bus
384 Cuda cores x2 = 768 Cuda cores (check)
64 TMUs x2 = 128 TMUs (check)
1GB DDR5 on a 256bit bus x2 = 2GB DDR5 on a 512bit bus (check)
Sounds like a GTX460x2 to me
You think 32 ROPs could be enough?
The pic you provide is exactly an GF100 SM cluster, except it has 8 TMUs instead of original 4. So why make it superscalar if the original worked without it?execution is superscalar like in GF104