It's 1 triangle per clock per GPC. Same as the high-end from Big <strike>Red</strike> Dark Green.Jawed said:Is the setup rate of one GPC enough for this sector of the market?
That's my thinking too. Only the possible 192bit bus wouldn't make sense in this regard. Unless it's a) either just not true, or b) it's there to enable cheap 1.5GB ddr3 cards which don't suck (but then still had too many rops).Yeah if 2 GPC's are good enough for 8 SM's I don't know why 1 GPC isn't good enough for 4 SM's.
I'd guess so, yes. It didn't impose any serious limitedness on earlier cards in this section of the market. It might not shine as bright in the quadro line-up, maybe.Is the setup rate of one GPC enough for this sector of the market?
Yeah. Still can't make much sense out of this. There either have to be more SMs, more GPCs or other changes so the pixel throughput is higher, or it is pointless - which could be after all those memory chips aren't populated .192 Bit FTW.
Yeah. Still can't make much sense out of this. There either have to be more SMs, more GPCs or other changes so the pixel throughput is higher, or it is pointless - which could be after all those memory chips aren't populated .
imho it doesn't make more sense in the mobile space neither - that'll just draw more power without much performance improvement (even more so than on the desktop since I'd suspect memory clock will be similar but core clock lower - could be wrong though).At the moment they will use the chips for the mobile parts. GTX460M with 192bit and 1,5GB.
The chip will feature 192 Cuda cores (four 48-core clusters) and will run at speeds of 783MHz for the core and 1,566MHz for the shaders.
The 1GB GDDR5 sits on a 128-bit bus and will operate at 900MHz for an effective frequency of 3,600MHz.
This is of course the first outing for the new GF106 architecture, which will measure a relatively large 238mm2.
Man , Nvidia really needs to rethink her strategy , this big die philosophy is really getting old , uncompetitive and ridiculous.This is of course the first outing for the new GF106 architecture, which will measure a relatively large 238mm2.
This has nothing to do with NVIDIA following a 'bie die strategy' and everything to do with the fact their architecture is not as efficient as AMD's per-mm². GF100 is the consequence of a big die strategy; GF104/GF106 are not.Man , Nvidia really needs to rethink her strategy , this big die philosophy is really getting old , uncompetitive and ridiculous.
This has nothing to do with NVIDIA following a 'bie die strategy' and everything to do with the fact their architecture is not as efficient as AMD's per-mm².
That would mean there are five SMs in the GPC (in contrast to every other GF1xx GPU). Seems unlikely to me.and I *suspect* it has 240 SPs rather than 192
That's true, so feel free to replace that by "gaming at the time of release and in the following 6 months" or some such (you could argue it should be a longer period, but I'm thinking of the sale window here, not the usage window).I think that's an oversimplification. Nvidia's architecture and transistor spend is also targeting a broader set of workloads. Any "perf/mm²" metric should be qualified. Also, AMD seems to be doing better on the density front and it would be interesting to know whether that's due to specific architectural traits or just them being better at overall semiconductor design.
I don't think it's the latter , semiconductor design techniques are not a secret or a dark art anymore , everyone can utilize and improve upon them , if your engineers are not good , you can always hire more skillful ones and offer them more money ,or you can carry out your own research and discover new methods .it would be interesting to know whether that's due to specific architectural traits or just them being better at overall semiconductor design.