It's in the image center. It's not affected by the barrel distorsion because of that.
That's my point, there is distortion (where there shouldn't be any).
It's in the image center. It's not affected by the barrel distorsion because of that.
Apart from one bit of the central area which doesn't have ROPs/MCs - and so is prolly analogue/digital outputs plus PCI Express, a lot of it repeats 4 times (i.e. once per GPC). Then there's that nice square thing occupying the centre.Hmm so what's taking up all the space?
Honestly, I'm too lazy to measure stuff off the GF100 die.In theory scaling back GF104 to GF106 should shrink size a bit more than Cypress -> Juniper - less shared logic. But maybe that's not the case... If, however, GF106 is larger because it's more than a half GF104, my bet would be an additional SM, not 256bit memory interface.
GF100 appears to have quite a bit of Dead Space (much like GT200 has a lot of Dead Space, bordering logic blocks).
Jawed
The memory chips are interesting. 2gbit ddr3 800Mhz 16bit. Either this board has another 4 of these chips on the back (and 2GB memory which is total overkill certainly for this performance class), or it's going to be very bandwidth constrained (64bit ddr3 interface - certainly with such a memory interface it couldn't be more than a cedar competitor no matter the die size...). Maybe the chip though would support much faster gddr5, and that's just the low-end board.
I don't know what you're trying to tell. Sure the chips are 2gb, 800Mhz, 16bit. Bog-standard ddr3. I don't get how you infer though there are another 4 chips on the back and hence it's 128bit...its 2gb.. 128 bit ddr3
Why is it showing D3D10.1?
Apparently. And so far it looks quite promising. Ok it required high clocks (though considering what GF104 could easily do not extraordinary high, as a guess I'd suspect it will have only very slightly higher voltage), and even with that the vantage GPU score can't quite keep up with HD5770, but the same is true there for GTX460 vs HD5830... I still got some feeling though GTS450 will have trouble keeping up with HD5770 in games with that configuration but I might be wrong. Memory clock is quite modest too.Trying to keep up with HD5770.
Apparently. And so far it looks quite promising. Ok it required high clocks (though considering what GF104 could easily do not extraordinary high, as a guess I'd suspect it will have only very slightly higher voltage), and even with that the vantage GPU score can't quite keep up with HD5770, but the same is true there for GTX460 vs HD5830... I still got some feeling though GTS450 will have trouble keeping up with HD5770 in games with that configuration but I might be wrong. Memory clock is quite modest too.
So, only 128-bit and only 4 SMs?
Maybe it's so huge because there are two GPCs?
I was going to mention this kind of possibility, e.g. with a single despatch unit per SM that issues two instructions: 1 to MAD + 1 to either load/store or SF.If the full chip is 192 shaders have we ruled out the possibility of 6 SMs, 32 shaders / 8 texture units each?
ATI has lower ALU:TEX for the smallest GPU, perhaps NVidia's doing the same. It seems like an amazingly heavy price to pay.I don't know how much Nvidia is playing around with the unit counts but it's a possibility and could explain the chunky die size.
It's competing with Juniper, which has the same bus width.Yeah, the part that really worries me is the memory bandwidth. Only 128-bit GDDR5 compared to 448-bit GDDR3 for the GTX 260, with the same number of shaders…
It's competing with Juniper, which has the same bus width.