I made the same point as Dave like 50 pages ago, but I dont think anyone really got it. The point is, if their low end parts are designed with disabled GPCs, as would seem logical, then their geometry rate goes down accordingly, because they can only do 8 pixel triangles per GPC. So while theoretically Cypress and any product all the way down from it, is doing one 32 pixel tri/clock, GF100 is also doing only one 32 pixel tri/clock, but GF100 is really doing four 8 pixel tris/clock, one for each GPC. A 2 GPC part (256 shaders) would then only do one 16 pixel tri/clock, or one normal 32 pixel tri/2 clocks, half geometry rate compared to Cypress family of products. Same for the low end, 1 GPC will be doing one 8 pixel tri/clock, or one normal 32 pixel tri/4 clocks, essentially quarter rate compared to Cypress products.