The problem is that I disagree with "some content" working well at 60 FPS baseline claim.Did you guys actually watch the video? He also says it works well in some content at 60fps baseline.
That's incorrect. Your latency would then be noticeably higher than 30 FPS without Frame Gen because the rendering cost of frame gen would push the game below 30 FPS. I've tried FSR Frame Gen in Ratchet and Clank at a locked 60 FPS and it was unplayable.No, because the thumbnail says it all. FG works better at low frames, too. Play a game with 30 FPS and than play it with FG. Nobody would take the 30 FPS option. And what does "works well in some content at 60 FPS baseline" even mean? It works always "well" at every baseline because FG do not sent the same frame again to the display.
The problem is that I disagree with "some content" working well at 60 FPS baseline claim.
My own experience with FG suggests that "some content" is working well at 40 FPS baseline.
While at 60 it's not "some content", it's pretty much "all content".
No, criticism is alright. It has to be happen within the context.So your take is that framegen on is always better than framegen off and therefore any criticism should be dismissed? We know how the tech works and that’s obviously not true. He shared footage of Alan Wake that’s been highlighted by others as well where framegen clearly makes the image worse.
FG doesnt reduces the baseline performance. It increases latency to proper generate and to pace the frame within two normal one. But this is a good example: Normally you would play with 30Hz and V-sync on. Now compare this to 60 FPS (with FG) on a 240 FPS display. It will be so much better despite only rendering a new frame only every 33,3ms.That's incorrect. Your latency would then be noticeably higher than 30 FPS without Frame Gen because the rendering cost of frame gen would push the game below 30 FPS. I've tried FSR Frame Gen in Ratchet and Clank at a locked 60 FPS and it was unplayable.
I can because this is what I see with my own eyes. No amount of FUD from HUB will change that.I don’t think you can claim framegen works well in pretty much all content at 60fps. The tech isn’t magic and does not interpolate all motion perfectly even at 60.
This is incorrect. Generating frames costs GPU time. If you are GPU limited at 30 fps and turn on FG, your base fps will decrease, you won't get 60fps.FG doesnt reduces the baseline performance.
Without warping Reflex 2 would be just ReflexEdit: While we're on this topic - FG 4.0 does seem to have some sort of compatibility with Reflex 2 frame warp tech. I'm still unsure how it would work with (M)FG though considering how the frames are generated and presented. Maybe it's "turning warp off when FG is active" sort of compatibility.
Possibly. We have no way of testing that since there are no games with Reflex2+FG available right now.Without warping Reflex 2 would be just Reflex
We don't need to because NVIDIA told how it works. Without warping it's just JIT submission for rendering just like Reflex.Possibly. We have no way of testing that since there are no games with Reflex2+FG available right now.
Again, we don't know how FG will work with Reflex 2 since there are no games implementing both at the moment.We don't need to because NVIDIA told how it works. Without warping it's just JIT submission for rendering just like Reflex.
This has not been widely reported on (we did not even) - but atm Reflext 2 does not support frame gen. It is an active area of research for Nvidia and I presume it is something they will bring in down the line.Possibly. We have no way of testing that since there are no games with Reflex2+FG available right now.
I can because this is what I see with my own eyes. No amount of FUD from HUB will change that.
Claiming that MFG would be great for turning 250 into 1000 is a bit like saying "you know what it's useless now but maaaaaaybe" - which is just plain not true.
I wasn't commenting on how FG and Reflex 2 interact, just that your suggestion of "Maybe it's "turning warp off when FG is active" sort of compatibility." isn't an maybe, since without warping there's no Reflex 2Again, we don't know how FG will work with Reflex 2 since there are no games implementing both at the moment.
My statement was just a theory since I can't imagine how frame warp would work with FG - but hey maybe they'll use warped frames as interpolation source, who knows.