NVIDIA GeForce RTX 50-series Blackwell Availability

Something does look wrong with Doom on Blackwell right now. I see the 4070 matching the 5070 and the 4080 beating the 5080 which should probably never happen.


If you look at 5080 vs 4080 Super in Indiana Jones, which is somewhat the same engine, the 5080 should be beating the 4080 super significantly. I would guess performance numbers for this game are going to change quite a bit at launch or shortly after.

It is interesting that Hardware Unboxed has 9070xt beating the 5080 and DSO gaming has the reverse. I'll be interested in seeing more benchmarks to get a real sense on what's going on.
 
I think the game is probably optimised fine for NV hardware - it is just the RT here even on "Ultra Nightmare" is not exactly high-end stuff. RT Reflections are in, but they are pretty simple and do not apply to rough materials. Do not forget, the RT effects here are are designing it running on old RDNA 1.5/2 consoles, so it has to be ultra fast simple material stuff. The only issue is - at launch - the RT settings do not scale much higher than that simple stuff. Path Tracing later presumably changes that.
Which is my point. "Optimized" would be to make it better and not just a basic BVH implementation with five rays. That is a total waste of ressources and a regression even from Battlefield 5 (that game had four settings for reflection quality...). This makes proper hardware raytracing not accessible for nVidia users because Pathtracing will only be running with enough frames on high end GPUs. We are going from useable Raytracing to low end unoptimized implementation and Pathtracing for few ones.
 
nVidia said it wil be released "a little bit after the release". I think it wont came because it will be unplayable for 90% of the users.

/edit: Fun fact: Doom Eternal with Raytracing runs over 3x faster in nativ 4K on a 5090:

You cant get to 300 FPS in Dark Ages at all on a 5090 even with the lowest settings. And then i bet Doom Eternal will look so much better in 4K with 300 FPS intead of low quality in 720p. It is ridiculous to force a "hardware" RT solution which is so unoptimized that it cant scale over modern GPUs. How it is possible that older games with proper hardware Raytracing implementations have no problems on Lovelace and Blackwell?

So making the math: Doom: The Dark Ages with "hardware" Raytracing runs 12x+ slower than Doom: Eternal with hardware Raytracing on a 5090 (180 FPS in 720p vs. >260 FPS in 4K). This is an absolute joke how we have gone from proper optimized hardware Raytracing to this.
 
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So, this game has barely any raytraced reflections and it a huge step down from Eternal - german video:
Filled with low quality rasterizing effects (shadows, SSRs and whatever) and runs with 1/12 of the performance of Eternal.

/edit: Here is a screenshot from Eternal with no raytracing upscaling (nativ) on my 5090 in 1080p:

379 FPS with real hardware Raytracing. Implemented fours years ago. So, what exactly is Dark Ages rendering that it is so much slower while having downgraded the Raytracing implementation?

This is 2025. I played Battlefield 5 on a 2080TI with 60 FPS in 1440p and raytraced reflections seven years ago. Sorry, but have i missed something that these game studios think this kind of performance for last decade graphics is acceptable?
 
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379 FPS with real hardware Raytracing. Implemented fours years ago. So, what exactly is Dark Ages rendering that it is so much slower while having downgraded the Raytracing implementation?
Open world, real time destructible physics, much more on screen particles and real time ray traced global illumination + reflections.
 
Open world, real time destructible physics, much more on screen particles and real time ray traced global illumination + reflections.
Why is "open world" always an excuse for unoptimized games? Metro Exodus EE is open world, too and runs with 150 FPS in 4K on a 5090 with better GI and reflections. Control has destruction, too and this game also runs with >120 FPS in 4K.
And Dark Ages RT reflections are nearly non existent. So this is a huge downgrade to Eternal. Which i find funny because with real hardware Raytracing everything can be used without having to sacrifce anything - games like Cyberpunk, Control, The Witcher, Indiana Jones, Deliver us Mars, F1 24 have multiple options for every effect.
 
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