NVIDIA Fermi: Architecture discussion

Discussion in 'Architecture and Products' started by Rys, Sep 30, 2009.

  1. Xenus

    Veteran

    Joined:
    Nov 2, 2004
    Messages:
    1,316
    Likes Received:
    6
    Location:
    Ohio
    Actually looks a lot more stable with one large spike in the middle.
     
  2. GZ007

    Regular

    Joined:
    Jan 22, 2010
    Messages:
    416
    Likes Received:
    0
    With moving camera trough the scene your frame rendering speed is changing every frame depending on the frame complexity so the graph is very far from spikey.
    In fact if u watch closely, both hd5870 and gf100 are copying each others frame risses and falls nicely so theres no way hd5870 is any way more limited by triangle setup than GF100 (at least in uniengine heaven).
     
  3. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    True but wasn't this segment from a heavy tessellation part of the demo? You won't see much variation if this slice of the benchmark was consistently geometry heavy. We need to compare geometry light and geometry heavy sections to see whether or not GF100 handles the latter better than Cypress.
     
  4. Sontin

    Banned

    Joined:
    Dec 9, 2009
    Messages:
    399
    Likes Received:
    0
    Look at the seconds 23 - 28. 5870 jumps from 26 fps to 31 fps, GF100 from 36 to 57. The 5870 is limited by something else than the GF100.
     
  5. John021

    Newcomer

    Joined:
    Jan 1, 2010
    Messages:
    29
    Likes Received:
    0
    Nowhere in history has a canned benchmark from a vendor been so profoundly and throughly studied like this one. Is like the holy grail from the dark holes from nvidia and yet, you guys study it like if there is no tomorow.

    The fact that fermi is not coming in a couple of months aggravates the situation.

    Damn you guys are desperate :lol:
     
  6. GZ007

    Regular

    Joined:
    Jan 22, 2010
    Messages:
    416
    Likes Received:
    0
    Increasing framerates such disproporcionaly to the rest is not a big win (but it can help u score better average fps in charts :lol:) It can also be something with scalar vs vector sp-s or the new shared L2 cache on gf100. Both cards rise fps there in the graph and thats the point.
     
  7. itsmydamnation

    Veteran

    Joined:
    Apr 29, 2007
    Messages:
    1,349
    Likes Received:
    470
    Location:
    Australia
    i would say 1.6 is about equal performace

    334 X 1.6 = 534.4

    :runaway:

    i know its rather meaningless but still food for thought.
     
  8. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    Thankfully unlike with DX10 we won't need to rely on synthetic tests this time around. By the time Fermi ships Dirt2, AvP, Stalker and (I think) BF:BC2 will all serve as DX11 benchmarks.
     
  9. Arty

    Arty KEPLER
    Veteran

    Joined:
    Jun 16, 2005
    Messages:
    1,906
    Likes Received:
    55
    Conversely during secs 32 - 37, Cypress shows a jump of 50% where as GF100 does only ~12%. Taking apart a vendor provided bench isnt some thing scientific when the whole testing process itself cannot be verified.

    If Fermi is on average 1.6 times faster then Nvidia would have finally achieved the perf/mm2 of AMD. That would be a big win.
     
  10. FenderBender

    Newcomer

    Joined:
    Aug 10, 2007
    Messages:
    45
    Likes Received:
    0
    Good point... especially since that means 1/2 and 1/4 size derivatives would be very compelling for medium and low end parts.
     
  11. Reputator

    Newcomer

    Joined:
    Nov 6, 2006
    Messages:
    66
    Likes Received:
    0
    Location:
    Florida, US
    Let's keep this in perspective here, we're just looking at one portion of a tesselation benchmark.

    If it was 60% fairly consistently in games and such then yes, it would be a big win.
     
  12. Ninjaprime

    Regular

    Joined:
    Jun 8, 2008
    Messages:
    337
    Likes Received:
    1
    I doubt thats the case though. They are within ~10% when they start the 60 second clip, and at the end of the clip the ATI card is climbing back up hard, I suspect in the full bench they are within 15-20% of each other.
     
  13. Ailuros

    Ailuros Epsilon plus three
    Legend Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    9,511
    Likes Received:
    224
    Location:
    Chania
    There's a difference for me between it looks like X% today and what the benchmarks from a large variety of games (and varying settings) from independent sources will show after the GF100 launch.

    The real research and personal evaluation can only start after the latter for me. There I can have a better look at price/performance ratios and get a few very valuable hints on image quality.

    And frankly the last is for the moment my biggest concern; I've always been extremely picky with AF quality and extremely allergic to a crapload of AF related optimisations. I can only hope that the low amount of TMUs won't mean that between default driver settings and "high quality" mode the performance difference will be as small as since G80. In a worst case scenario where the performance drop might be a flashback to prior than G80 solutions I'm afraid it will degrade significantly the overall value of a GF100 for me.
     
  14. KimB

    Legend

    Joined:
    May 28, 2002
    Messages:
    12,928
    Likes Received:
    230
    Location:
    Seattle, WA
    Agreed. Fortunately I suspect this is highly unlikely, though at the same time it's a bit worrying that they didn't even touch on the anisotropic filtering quality in the press releases.
     
  15. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    Keep an eye on section 4.0:

    http://developer.amd.com/gpu/ATIStreamSDK/assets/ATI_Stream_SDK_Getting_Started_Guide_v2.0.pdf

    when the Evergreen FireStream cards arrive. I don't expect Juniper based FireStream to support double precision.

    Jawed
     
  16. Ninjaprime

    Regular

    Joined:
    Jun 8, 2008
    Messages:
    337
    Likes Received:
    1
    That would be odd, whats the point of a firestream card if it can't do DP? The whole thing doesn't make much sense to me, the power/perf and perf/cost of 57XX compared to 58XX doesn't really make it a much, if any better option. In fact, in power/perf is lower to use 57XX.
     
  17. seahawk

    Regular

    Joined:
    May 18, 2004
    Messages:
    511
    Likes Received:
    141
    Let us hope you are right.
     
  18. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    Not in the press releases but TR got a related quote. TR is referring to a cleaner AF test pattern on Cypress but in motion it's been demonstrated that Nvidia's AF is still superior (less shimmering) so unless they've gone backwards it should be ok.

     
  19. KimB

    Legend

    Joined:
    May 28, 2002
    Messages:
    12,928
    Likes Received:
    230
    Location:
    Seattle, WA
    That's more or less what I expected. Works for me.
     
  20. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    Considering usable DP support didn't exist at all on professional cards a few years ago (and it could be argued that RV770 and GT200 implementations weren't useful either) then I don't see why that should be a problem, especially for lower end boards. If companies want the best they need to pony up the $$$.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...