(It was discussed here when it came)
And again 4890->5870 is +100%/100%/100%/23% (alu/tex/rop/bw) and becomes like +50% IRL.
While 285->380 is (from the article) +140%/60%/50%/21% and should be +100% IRL? That would require some SERIOUS graphics relevant architectural improvements (especially bw saving) that the article doesn't mention. (granted, Rys' claim is a bit more theoretic and therefore not as bold as Silus')
Unless 285's bottleneck was shader throughput, which I think is unlikely (to that extent on average, at least)...