I beg to differ. If it can't run DX9 functions well enough to be useful it ain't truly a DX9 part, it's just PR window dressing.RussSchultz said:I'm glad you have your opinion that they're too slow to be considered a feature.Doomtrooper said:Maybe so, but vertex shaders can be emulated on a fairly fast CPU and Pixel Shader Speed of a FX 5200 Is too Slow to be considered a 'feature' as enabling Pixel Shader effects in a game would bring the game to unplayable levels, and that is all that matters.
The Pixel Shader speed is more imortant than Vertex Shader support IMO, there is still lots of game engines that use very little of Vertex Shaders, in fact UT 2003 engine doesn't use them at all.
That wasn't the question asked.
The question was "are PS2.0 instructions done in hardware on the 5200?"
The answer is clearly yes.
But, to address your "too slow" opinion, consider that they are, even by your graph, half the speed of the 5600, and 1/4 the speed of the 9500. This would lead one to believe that you could run at 1/4 the resolution of the 9500 and still get the same framerates. That would be, for example, the difference of no AA at 1024x768 on the 5200 compared with 4x AA at 1024x768 on the 9500. Or no AA at 800x600 at a higher frame rate. (Assuming framerates are solely a ratio that mirrors the ratios of PS2.0 scores in 3dmk03). In that light, the it seems it is, indeed, a feature that has usefulness. Unless you're proposing that the 9500 is useless also, just 1/4 as useless.
And that doesn't even address that PS2.0, for the near future, will only influence a fraction of the framerate simply because no card can run them at truly acceptable speeds. Even more so that the bulk of the cards sold that can do DX9 PS20 shaders are in the "too slow" category.
Sorry, but that's my opinion and I'm sticking to it. The 5200 is a sadly under-powered excuse for even an entry-level gaming card.