vertex_shader
Banned
So planing with less manpower or time now equals "having very big problems understanding vista at the driver level"? I don't really think so
Its means the same, i write in real world language
So planing with less manpower or time now equals "having very big problems understanding vista at the driver level"? I don't really think so
all this news about vista and we dont even have a good xp driver yet. ut2k4 is still completely unplayable on 80% of maps for example.
Strange, because I was planning UT2k4 with my 8800gtx when it was released, and it was all working perfectly. That was in XP as there were no dx10 drivers at the time.
Up to now the only games I've had problems with is NFS - carbon and Stalker on Vista x64.
I fail to see how that has anything to do with CUDA... What matters there is the ALU-TEX ratio more than anything, and since that'd increase the number of transistors allocated to TEX, it'd be more of a negative than a positive...
I second that on UT2004. It works completely flawlessly for me on a GTS with Vista32. Max everything (including CP options) at a rock solid 75fps with vsync. Thats at 1280x1024.
On Vista32 I have only had a problem with TOCA Race Driver 2 so far. Everything else has worked perfectly.
I second that on UT2004. It works completely flawlessly for me on a GTS with Vista32. Max everything (including CP options) at a rock solid 75fps with vsync. Thats at 1280x1024.
AMD has nothing to compete with G80, but they (and ironically enough, Nvidia themselves) have plenty to compete with G84. The reason why G80 was a success had a lot less to do with DX10 then with utterly overwhelming performance advantage. It was a no-compromise product, if you could afford it. G84, not so much.
Clever photoshop work
This picture of the 9800 was posted over at NvNews. Clever photoshop work
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Hopefully this is the 256-bit 64SP one. For that I would pay even present 8600GTS prices!