nvidia and memexport..

Discussion in 'Architecture and Products' started by nAo, Jan 17, 2006.

  1. Basic

    Regular

    Joined:
    Feb 8, 2002
    Messages:
    846
    Likes Received:
    13
    Location:
    Linköping, Sweden
    "Arbitrary" was bad wording. I didn't mean arbitrary as in "it can read any frame buffer pixel", but rather that the PS hw can read "it's own" pixel at any point in the PS sw.

    Or maybe it's even more restricted than that. Adding a rule like "you can't read a texture after the first access to frame buffer", would help a lot in reducing the number of pixels in flight in the serial part of the work.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...