Doomtrooper
Veteran
DemoCoder said:Pottle. Kettle. Black.
trinibwoy said:DemoCoder said:Pottle. Kettle. Black.
WTF is a Pottle??!! ROFLMAO!!!
HAHAHAHAHAHAHA!!!!!
DemoCoder said:It's like the San Hose pantyhose brand from San Jose.
ChrisRay said:Since I cant seem to upload it here, I will link to where I could. It appears to be 4 samples of Multi sampling and 2 samples of Super Sampling.. I'm gonna do some quality tests in a bit, Personally I dunno if its going to look better or worse,
But its definately less brute force than before. (But its all ordered)
Ailuros said:ChrisRay said:Since I cant seem to upload it here, I will link to where I could. It appears to be 4 samples of Multi sampling and 2 samples of Super Sampling.. I'm gonna do some quality tests in a bit, Personally I dunno if its going to look better or worse,
But its definately less brute force than before. (But its all ordered)
Since there's no performance difference I don't see much reason for not in fact picking the far more effective 4xRGMS mode for the combination.
Less "brute force" is understandable; there's a huge difference between sacrificing 1/4th of your fill-rate (4xSSAA) and only 1/2 (2xSSAA).
trinibwoy said:DemoCoder said:Pottle. Kettle. Black.
WTF is a Pottle??!! ROFLMAO!!!
Ailuros said:I guess you folks haven't seen any alphas on fences so far or haven't noticed that render2texture shadows do not get in fact antialiased with any form of MSAA so far. There's nothing wrong with the screenshots from what I can tell.