"The DX9 reference rasterizer does not produce an ideal result for level-of-detail computation for isotropic filtering, the algorithm used in NV40 produces a higher quality result.
Pete said:This was a fiasco, now? Did I miss the original ruckus, or was the brou-haha only in certain people's hyperbolic minds?
I call shenanigans!
trinibwoy said:Don't give up fellas...Nvidia might have some cheats up it's sleeve still for you to scream about.
Eronarn said:61.11, eh? 8)
They never have and never will. These things are pretty fluid.trinibwoy said:i'm not sure but has nvidia announced the driver version that will be made availabe upon launch?
trinibwoy said:Eronarn said:61.11, eh? 8)
i'm not sure but has nvidia announced the driver version that will be made availabe upon launch?
Miksu said:Anyone know if 60.72 still has PS2.0-test optimizations enabled for 6800U, in 3DMark'03? I know that Futuremark has approved the drivers for 6800U but that doesn't mean that there aren't any optimizations in this one test, right?
Now, that's really great. Are we going to see some good article from DH saying that the NV40 produce the best outputthe algorithm used in NV40 produces a higher quality result.
Ante P said:I don't really get how harsher mip map boundaries spells higher image quality though..?
There's nothing "new" or "secret" about it. It just uses a more correct algorithm (for the non-anisotropic tests, anyway). Just look at the tunnel tests:bloodbob said:Ehh hmm I wonder if Nvidia will give out this algorithim or if it will remain a trade seceret? frankly it looks like just a LOD bais adjustment not some new way to calculate which level of detail texture to use.
Harsher?Ante P said:I don't really get how harsher mip map boundaries spells higher image quality though..?