DaveBaumann said:Oh, guess I payed too much attention to NVIDIA marketting there!
Actually it doesn't matter once you turn on trilinear and/or AF, as they won't be able to output 4 pixels/clock anyway.
Same is of course true of the R300 it won't be able to output 8 pixels/clock in most real-world situations.
I tested our terrain rendering routine if there's a speed advantage with multitexturing and with AF there's none. (The cards are fillrate limited and not bandwidth limited.)
Multitexturing is also more complicated, which means more CPU usage, so I won't do that.
(Of course this is with compressed textures, but that's a given today.)