http://www.nvidia.com/docs/IO/3666/SUPP/large01.jpg
hehehehehe, funny that nVidia disses the Xbox in favor of NV30.
hehehehehe, funny that nVidia disses the Xbox in favor of NV30.
BoddoZerg said:http://www.nvidia.com/docs/IO/3666/SUPP/large01.jpg
hehehehehe, funny that nVidia disses the Xbox in favor of NV30.
I wouldn't really consider it something less. All it lacks in comparison to the GF4 is basically LMAII and Accuview, but it keeps the quad-cache and gains certain geometry features that are present in the NV30 (one I know of being the ability to make signed stencil buffer additions). I also believe the NV2A may have more static instructions and constants.It's quite remarkable that NV2A turned out to be something LESS than even the NV25.
DeathKnight said:I wouldn't really consider it something less. All it lacks in comparison to the GF4 is basically LMAII and Accuview, but it keeps the quad-cache and gains certain geometry features that are present in the NV30 (one I know of being the ability to make signed stencil buffer additions). I also believe the NV2A may have more static instructions and constants.
No. Two-sided stencil means stencil operation is dependent on whether the polygon ist front-facing or back-facing. This allows rendering of shadow volumes in one pass instead of doing one pass with backface-culling, changing the stencil function, and then doing another pass with "frontface culling".embargiel said:Isn't signed stencil buffer 2 sided stencil?
Xmas said:No. Two-sided stencil means stencil operation is dependent on whether the polygon ist front-facing or back-facing. This allows rendering of shadow volumes in one pass instead of doing one pass with backface-culling, changing the stencil function, and then doing another pass with "frontface culling".
pcchen said:I think "signed stencil buffer" just means the wrap mode of stencil operations (which can avoid overflow on volumetric shadow computation). Many chips support it (including RIVA TNT). There is no signed stencil comparison support in DX9 IIRC.
DeathKnight said:I wouldn't really consider it something less. All it lacks in comparison to the GF4 is basically LMAII and Accuview, but it keeps the quad-cache and gains certain geometry features that are present in the NV30 (one I know of being the ability to make signed stencil buffer additions).
I'm not sure why anyone would call this "signed stencil buffer".embargiel said:What?? So what does "signed stencil buffer" mean? I thought the idea of it was the same. Here's the idea of signed stencil buffer that I quoted from somewhere else:
"Two-sided lighting determines whether polygon adds or subtracts 1 from stencil buffer".
It's exactly the same with your definition. Whether the polygon is front-facing or back facing in 1 pass.
pcchen said:I think "signed stencil buffer" just means the wrap mode of stencil operations (which can avoid overflow on volumetric shadow computation). Many chips support it (including RIVA TNT). There is no signed stencil comparison support in DX9 IIRC.