Sigfried1977
Legend
Survival doesn't mean perma-death in the case of NM'sS, does it? Pretty much my only worry at this point. I'm quite sold on the rest.
Nothing of the sort. SEAN Murray has said that ppl don't have to worry about game not working offline later. The online part is to hav3 a shared universe. Planets/species player name will be shared with all. Similarly major changes made to a planet by a player would b3 shared with all. The pessimism seems unwarranted.If encountering other people is so rare, why not make it a solo game with no need for an internet connection? There must be some intention for other-player interaction, maybe further in and nearer the core? Otherwise Hello Games have made life unnecessarily complex for themselves.
Nope. In fact death is very forgiving. You lose any non registered data, that's all. I was also worried of it being too difficult but though Sean has said ppl will be surprised by how much of survival is in the game, the death carries very little penalty.Survival doesn't mean perma-death in the case of NM'sS, does it? Pretty much my only worry at this point. I'm quite sold on the rest.
I still remember the B3D meet up we had in @Arwin apartment in HOME . I have to say whenever the topic comes up I seem to not have any negative memories of Home. I had many meet ups in there and frankly it felt special for non MMO player like me back then. It had free games too. Wish it had continued on the ps4 as an expanded MMO like place.A solo online PS4 game? I thought Home was discontinued?
What exactly does that bring to the experience? If you are ahead of the rest of the players, you can name things stupid names and leave a legacy. If you're behind, you miss out on naming stuff (that I imagine gets boring real quick TBH). And if people are that spread out, they won't encounter what anyone else is discovering and naming anyway.Nothing of the sort. SEAN Murray has said that ppl don't have to worry about game not working offline later. The online part is to hav3 a shared universe. Planets/species player name will be shared with all. Similarly major changes made to a planet by a player would b3 shared with all.
If encountering other people is so rare, why not make it a solo game with no need for an internet connection? There must be some intention for other-player interaction, maybe further in and nearer the core? Otherwise Hello Games have made life unnecessarily complex for themselves.
NMS doesn't need Internet connection, I think.
But to update the world atlas with your and other players discovery, you need to connect.
If not connected. You are okay. But everything will only be in your local machine.
That's not how the procedural generation works. Each planet is built on the fly with the same exact construction every time the algorithm plays out. The only thing you need to record is changes as they happen.The only thing I can think of, is that the entire galaxy of procedurally generated starts and planets would be too large to ship or store on a single system.
This all comes from the algorithm. That is, there's no random number generator here. It not a case that someone meets a planet, some virtual dice are thrown and the results used to populate that planet, and as such the data needs to be saved. The numbers defining the planet and its inhabitants will remain consistent across all applications of the creation process, whether the same player keeps revisiting or other players visit.Especially so once a planet is discovered, at which point you have to save all data relating to that planet (flora, fauna, potential player impact, sites of interest including their location and contents, etc.) so that it can be consistent if the player revisits it.
If each planet is recorded in one byte, that's one million terabytes of data. If you need 1kb for each planet and your needing a billion terabytes of data. Hence it's all dynamically, procedurally generated.Developer's are saying there could potentially be over 18 quintillion planets. That's a lot of potential data...
Okay, though that still precludes friends deliberately meeting up.Additionally, since it's a shared universe, it's easy for players to encounter other players if they wished. The galactic coordinates of planets can be shared and assuming you have a craft capable of reaching that location, you can presumably do so.
Is that really any different to someone posting about a place they found offline?Even if you are only interested in playing solo, you could go online and find the coordinates of particularly interesting planet that is posted online. That opens up social yet solo gameplay. Potentially quite interesting for Twitch streamers and their audience (they could give the coordinates of planets they've visited and their audience could then go and look at it themselves).
Nope. See above.They could have had a unified galaxy for everyone to experience, but then they'd have to handcraft everything and it'd end up being small. But it wouldn't require an online connection.
It'd be the same galaxy, just without individuals shaping it that others can see. I think it comes down to how sparse this thing is or not. If players are a rare encounter, then their impacts might be few and far between, making it kinda pointless. If players aren't that far apart and do encounter each others impact on the galaxy frequently enough, why not enable it that they can meet?They could have had a mind bogglingly large galaxy that was procedurally generated without an online connection. But then everyone wouldn't have a unified galaxy to explore.
Final (unnecessary!) correction, as you've not read my above yet. Procedural creation in this case is non-random. It's the same creation every time. Like Elite on the BBC. Everyone had the same galaxy to explore with each planet being created on the fly as encountered....but if the procedural generation turns out differently...
I don't think that'd work with how they intend the galaxy to work. If by chance say 2 or 3 people discover the same planet (by galactic coordinates) then what happens when they come online? Likely the first would get priority for name, etc. but if the procedural generation turns out differently then will the other players that just came online suddenly find their planet changed? If there's any persistent changes that players can do on planets (I don't know if there is) will those suddenly be wiped out and replaced by the changes others have done?
I guess we'll all find out eventually. Although I'm not getting the game until I see some Twitch Streams or YouTube Let's Plays to determine if it's something I'd want. And then depending on how good it is, I'll either grab it now, wait for it to go on sale, or take a pass.
Regards,
SB
We do know we won't need PS+ to play online.Doesn't mention requirement for online nor PS+ in UK store.
https://store.playstation.com/#!/en-gb/games/no-man's-sky/cid=EP2034-CUSA03952_00-NMSDGTPREORDEREU?utm_source=google&utm_medium=cpc&utm_term=psn store&utm_campaign=PX+-+PlayStation+-+Brand+-+UK&EMCID=GM300000_store
The lack of player interaction means this is rather easy. As for why, who can say. Seems like a candidate for a single player game to me.Otherwise Hello Games have made life unnecessarily complex for themselves.
they might even use Zero storage, i.e. the seeds are the planets coords andor surrounding objectsIf each planet is recorded in one byte, that's one million terabytes of data.
yes As I posted when the game was announced, I cant see why they're doing it this way, billions of planets. It would of been far far better to have ~1000 planets, which on average would look better than the billions of planets. Eg procedurally create 100 planets pick the single best looking planet out of them, discard the other 99, repeat ~1000x. viola 1000 planets that are the creme of the crop, with lots of variation etc.. If players are a rare encounter, then their impacts might be few and far between, making it kinda pointless.