Devs should just ditch vertex shading and go all in mesh shading for games in development now. It would transform games. Better performance, much finer LOD granularity, much finer geometric detail. The potential is huge! A big step towards GCI like graphics.
I would like to see games using mesh shading at the end of 2021 or 2022. The only issue is the userbase, which due to Covid may be lower than expected. Still, it should get better in mid 2021.
UE5 is not skipping mesh shaders. The demo was running on PS5 so it was using primitive shaders as the HW acceleration path for Nanite. On PC and Xbox that path will very likely be mesh shaders.
I would like to see games using mesh shading at the end of 2021 or 2022. The only issue is the userbase, which due to Covid may be lower than expected. Still, it should get better in mid 2021.
With UE5 seemingly bypassing mesh shaders in favour of a pure compute path and achieving higher performance for the most part (with obviously stunning results), I'm wondering how much use we'll see of mesh shaders this generation. The same question would apply to the RT hardware vs Lumen which seemingly does something quite similar with less performance hit and without having to rely on the RT hardware.
UE5 is not skipping mesh shaders. The demo was running on PS5 so it was using primitive shaders as the HW acceleration path for Nanite. On PC and Xbox that path will very likely be mesh shaders.