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wazoo said:Half of the SFA team was working on its first game ever I've read on Raretopia :?
Qroach, Just because you work in the industry does'nt mean everything you hear is the truth. And it does'nt mean you 'know' everything.
I said I could'nt really put a number on it but that several ppl had left. It was reported by a few of the Rare sites like Raretopia and Rarenet.
Also bonovox, a poster at N-sider forums, had stated in more than a few threads at the time. Alot of you dont know that bonovox reported the story (then rumour) that Rare was being sold at least 2 months before it broke news.
The facts are YES several ppl left, some key R & D guys and programmers who tore the Gamecube apart for 3 years of work. I know from bonovox that the Conker team and the Perfect Dark teams have left or "were largely affected by the MS purchase". <---his words.
Qroach said:I also haven't seen anything that says half of starfox adventures team were working on their first game, the game was in development for 4 years, since nintendo wanted them to turn a N64 game into Starfox for gamecube.
Also, I don't see where you get the idea that they are now hiring people with no game experience since it doesn't say anything of the sort on rares website.
The Star Fox Adventures team consists of around twenty members. For half of those, SFA is the first title they have worked on while at Rare.
Qroach said:First title worked on while at Rare, doesn't necessarily mean first title worked on ever.
Starfox was hardly a zelda clone. It wasn't big enough or long enough.
Other that how it uses the controller and presents certain things to the player, it's not a heck of a lot like zelda. Also did you even think that nintendo would WANT them to use similar control schemes to keep a consistent feel through all of it's published projects?
What was it then ??
I have nothing against the control schemes in SFA.
Qroach said:Starfox was hardly a zelda clone.
The control scheme, the general setup (embark on a journey to find some extremely important items necessary to save the world), the "new item(s) grant(s) you access to new areas"-idea, the combat system (basically the same Z-targeting approach but sadly so easy it was ridiculous)... it's all Zelda-style. Even the health-display screams Zelda
Goldni said:I'm not talking about articles I'm talking about sources whos said ppl left Rare and went to Eurocom, Zoonami, etc. Rare will be fine though. I'm not painting a bleak picture for them.
I'm just unsure if the Rare formula for games will be successful on the XB.