I don't care about the name anymore. I just want to finally hear EVERYTHING about it. Don't hold back, let me bathe in Wii information, I need it.
(Besides, it's good for the skin.)
Funny, I didn't think of myself as much of a Nintendo F-boy anymore. I got older, and I got Sony and MS consoles after all too. Didn't really matter! My excitement is clearly highest for the little squirt of the trio, despite its technical weakness. Considering GC devkits were once proposed to be used as Wii substitutes by Nintendo, it seems pretty clear that both platforms share common guts, I can always hope tho that improvements have been made along the way. That the fancy-pants hollywood/broadway names stand for something more than just a clock speed bump and a sprinkle of extra RAM. If not GC on steroids, so at least on vitamins...
Yes, I will be disappointed if the only difference is speed and RAM. I guess that really does make me a F-boy. Then again, I'll be annoyed too if Sony releases PS3 with even ONE less USB port than shown last year. So hopefully I'll at least be a mentally balanced F-boy!
It's hard to say exactly why I should feel so giddy/eager over this thing. At one point I was shocked/angry at it because it wouldn't be a technological masterpiece. Then came denial, acceptance, as is usual. It can't be just the Apple-inspired exterior. It has to be something more. Mostly, I think it's Nintendo's deep commitment to playability, coupled with the weirdo controller. Mario64 really pushed the bounds ten years ago with introducing players to new techniques and allowing for experimentation and "soft" mistakes. Few games really manage this as well as Nintendo does, even those that take the bother of introducing the player to the environment and the interface. If they do, it's often in a much more heavy-handed tutorial kind of way. Here I point at Black and White (2) as a warning example... "Now spin to the left... Good. Now spin to the right..." And then I feel petulant and rebellious and start screwing up on purpose just to fuck with the stupid and annoying drill sergeant slash good conscience slash silly man on a cloud. And like a drill sergeant in real life, he forces me to do the exercise over, and over, and OVER, until I've done exactly what he says and lets me move on.
Nintendo games don't work like that. They let you discover things on your own along with hints just by normal exploration of the game. That's how you do it. The new controller will probably change the way we interface with games in ways we can't quite comprehend right now. Ok, so this statement requires a ****** alert I guess. It's nebulous speculation, I admit. I still believe though, that it's not immediately obvious how this new opportunity will play out in the future, but that the potential is extremely great. ...Depending on how well the motion detection works in real life that is of course. By purposefully limiting the number of standard input methods (sticks and buttons), playstyles will HAVE to change and adapt. Personally I can't STAND dual analog movement and aiming in FPSes for example. It SUCKS IMO, circle strafing and even just moving while aiming and firing becomes an annoying exercise in frustration.
On the other hand, I can totally see how a Wii-centric redesigned movement scheme would be much more natural, not to mention accurate. Assume you have a crosshair on the screen representing the spot you aim at. Pointing the wand around moves the crosshair, which, when you reach the edge of the screen, turns you around. Tilting the controller might lean you left and right to peek around corners. The stick on the attachment controls movement and strafing, jumping could be done by moving the attachment for example. While straight forward jumps are typically - and perhaps easiest - incorporated into a straight button press, if jumping is instead performed by "jostling" the attachment, jumping could instead be a much more integral part of the gameplay, rather than as a means to pass minor obstacles obstructing the player's path as is typically the case. Mix in some melee martial arts perhaps, or Matrix-style dodging of bullets...
Motion is after all much more natural for us than sitting still and pressing buttons.
Then again, all my giddyness (and the reasons for it) simply doesn't affect those who plain don't like Nintendo and their games, haha. I don't mind that. I'm used to people dissing Nintendo, heck, I had to during the N64 days when Nintendo was stuck in its old ways and Sony stole all the thunder and glory with its PS.
I just wish...for more Wii. Don't you?
(Besides, it's good for the skin.)
Funny, I didn't think of myself as much of a Nintendo F-boy anymore. I got older, and I got Sony and MS consoles after all too. Didn't really matter! My excitement is clearly highest for the little squirt of the trio, despite its technical weakness. Considering GC devkits were once proposed to be used as Wii substitutes by Nintendo, it seems pretty clear that both platforms share common guts, I can always hope tho that improvements have been made along the way. That the fancy-pants hollywood/broadway names stand for something more than just a clock speed bump and a sprinkle of extra RAM. If not GC on steroids, so at least on vitamins...
Yes, I will be disappointed if the only difference is speed and RAM. I guess that really does make me a F-boy. Then again, I'll be annoyed too if Sony releases PS3 with even ONE less USB port than shown last year. So hopefully I'll at least be a mentally balanced F-boy!
It's hard to say exactly why I should feel so giddy/eager over this thing. At one point I was shocked/angry at it because it wouldn't be a technological masterpiece. Then came denial, acceptance, as is usual. It can't be just the Apple-inspired exterior. It has to be something more. Mostly, I think it's Nintendo's deep commitment to playability, coupled with the weirdo controller. Mario64 really pushed the bounds ten years ago with introducing players to new techniques and allowing for experimentation and "soft" mistakes. Few games really manage this as well as Nintendo does, even those that take the bother of introducing the player to the environment and the interface. If they do, it's often in a much more heavy-handed tutorial kind of way. Here I point at Black and White (2) as a warning example... "Now spin to the left... Good. Now spin to the right..." And then I feel petulant and rebellious and start screwing up on purpose just to fuck with the stupid and annoying drill sergeant slash good conscience slash silly man on a cloud. And like a drill sergeant in real life, he forces me to do the exercise over, and over, and OVER, until I've done exactly what he says and lets me move on.
Nintendo games don't work like that. They let you discover things on your own along with hints just by normal exploration of the game. That's how you do it. The new controller will probably change the way we interface with games in ways we can't quite comprehend right now. Ok, so this statement requires a ****** alert I guess. It's nebulous speculation, I admit. I still believe though, that it's not immediately obvious how this new opportunity will play out in the future, but that the potential is extremely great. ...Depending on how well the motion detection works in real life that is of course. By purposefully limiting the number of standard input methods (sticks and buttons), playstyles will HAVE to change and adapt. Personally I can't STAND dual analog movement and aiming in FPSes for example. It SUCKS IMO, circle strafing and even just moving while aiming and firing becomes an annoying exercise in frustration.
On the other hand, I can totally see how a Wii-centric redesigned movement scheme would be much more natural, not to mention accurate. Assume you have a crosshair on the screen representing the spot you aim at. Pointing the wand around moves the crosshair, which, when you reach the edge of the screen, turns you around. Tilting the controller might lean you left and right to peek around corners. The stick on the attachment controls movement and strafing, jumping could be done by moving the attachment for example. While straight forward jumps are typically - and perhaps easiest - incorporated into a straight button press, if jumping is instead performed by "jostling" the attachment, jumping could instead be a much more integral part of the gameplay, rather than as a means to pass minor obstacles obstructing the player's path as is typically the case. Mix in some melee martial arts perhaps, or Matrix-style dodging of bullets...
Motion is after all much more natural for us than sitting still and pressing buttons.
Then again, all my giddyness (and the reasons for it) simply doesn't affect those who plain don't like Nintendo and their games, haha. I don't mind that. I'm used to people dissing Nintendo, heck, I had to during the N64 days when Nintendo was stuck in its old ways and Sony stole all the thunder and glory with its PS.
I just wish...for more Wii. Don't you?