Nintendo plans new game product

Why does PSP being backwards compatable even matter? PSP vs GCP = GCP get's crushed by Playstation's hype and anticipation. Not to mention without all the hundreds of gameboy games being able to be played on the system consumers wouldn't have such a sweet option as that to buy GCP instead of PSP.

Hype and anticipation doesn't carry through. Look at the movies this summer. Many of of the big buget movies that have been hyped for ever did horrible at the box office. Same holds true with handhelds. Hype will get you through the first few months . After that sales will drop drasticly if its a bad product or there is a better product out there .
 
Clashman said:
Given what the PSP is set to accomplish, I find it hard to see how making a GCP is out of the picture. We've got an article stating that their is already a variant of the same CPU that draws half the power, (and this is likely before any process shrinks), there is ATI which is the best at building mobile graphics parts that there is, there a small optical medium roughly the same size as the UMD, and the GC mainboard is already the smallest seen in a console since the Genesis 3. It seems to me that if any console were ever developed to be turned into a handheld, the GC is it. A GCP doesn't have to be something developed in response to PSP, it could have been something Nintendo has been planning for some time. You could even start a new generation of backwards compatibility, with GC2 using a similar sized, larger capacity disc and being backwards compatible with GC/GCP, and 5 or 6 years down the road developing a GCP2.

Moreover, I think a GCP that hit the market around the same time as PSP has the potential to hand Sony some embarrassment, as even Sony's marketing team would be hard pressed to combat hundreds of games already available on a similar-spec'ed competitor's machine.

And you know, unifying handheld/set-top architectures (which is what is implied here) would REALLY revolutionise the industry, just as Nintendo suggests.

If this is what N is planning... I think they're the only ones who could pull it off right now.

And yes. A GCP with comparable size and battery life to PSP - not necessarily better, but say within a couple hours or something - but with GC's entire library would REALLY be a slap in Sony's face.
 
It's been done before.


NEC's PC Engine of 1987 (1989 in the U.S. as TG16) was released in 1990 as the PC Engine GT / Turbo Express portable. it played the very same games as the console.
 
I never had a TE/PCE GT myself but ive heard the thing had a very short battery life of 2-4 hours. that was 1990. battery techology has improved since then, no doubt. and ATI are masters of low power consumption GPUs. I'm certain a GC portable could be made with decent battery life by 2004-2005.
 
Clashman said:
Bohdy said:
Here is something I found somewhere that could be relevant:

After that we got to hear from Peter Sandon,
IBM Microelectronics, Senior PowerPC Processor Architect. He was
talking about the new PowerPC 750FX, and listed the design
objectives, which included (no surprise by now I'm sure) "Low power
operation." In his technology enhancements slide, he notes that one
of the major benefits of their new SOI fabrication process is "~2X
lower power at the same performance."

As we of course know, Gekko is a PPC 750CX derivative.

Could you link to where you found this?

I came across it here.

Not entirely sure where it originally came from, but there is a lot of cool stuff in a Google groups search 8)
 
Sega Nomad which also metioned in this thread, and there was also that Bandai SFamicom portable prototype.

But to use optical for the sake of compatibility with GC is just sily. But it would be a good idea to use optical if the ROM technology, can't match the advantages of optical medium.

If I were Nintendo, with this announcement, I would already start taunting Sony back, especially with GC production halt announcement. Instead, Nintendo seems to have gone mellow.

Taunting back at Sony would remove most of the attention from this GC hicup, as well as counter all the hype that will be build till PSP launched. There is still time for it no doubt, but the GC hicup, is just a bad image for confidence.
 
Tagrineth said:
Megadrive, but how was the battery life and such?

The TurboExpress did not have any die shrinks or anything drastic done to it relating to power draw. It used the exact same chips as the PC-Engine and included a backlit LCD screen too. The only difference was that the PCB was slightly shrunken, but that's it. The fact that it lasted 2-4 hrs using 6 AA Ni-Cd was a great accomplishment all factors considered.

Now even on the orginal unoptimised design and using today's higher capacity 2200 mAh Ni-MH AA batteries, you would probably be able to get 6-8 hrs. Now factor in die shrinks and power optimizations and you're looking at over 12 hrs easy. A GCP is very feasible now considering that the GCN is being sold for $100. With power saving optimizations and a die shrink to say 0.09u, you could probably get 6-8 hrs of use with a high mAh capacity battery from a GCP. Obviously a GCP would be sold for $150-$200.
 
One thing to remember imo: This industry is driven by software sales, so making an affordable handheld that plays peoples' existing software libraries (regardless whether this is financially/technologically feasible at a low price point in 2005) seems a worse business model then re-releasing their games on a new format. Besides I'll look forward to the input schemes of PSP / GBAII, hopefully we'll get something different then dig pad plus 2 buttons in that gen...
 
PC:

Where do you find 2200mAh Ni-MH batteries? Best ones I've found are 1800 (and one of those runs my MD player for a friggin WEEK :)).

*G*
 
PiNkY said:
One thing to remember imo: This industry is driven by software sales, so making an affordable handheld that plays peoples' existing software libraries (regardless whether this is financially/technologically feasible at a low price point in 2005) seems a worse business model then re-releasing their games on a new format.

I've thought about that quite a bit too, but I think if that were the case it would have been more aparrent on the progression of the GB->GBC->GBA lineup, (I know it's not a perfect analogy because their were "improvements" from one generation to the next, but I think it's still valid). But I think as long as new software is produced, and the product is marketed significantly, people will buy it.

That's the key difference between the Sega Nomad, Turbo Express, GameAxe, etc, and a potential GCP. All of those products were marketed, (if at all), as small scale niche products at the end of their system's life cycle, and were not supported with additional software. The Nomad, which was probably the most successful of all the "portable home systems", as I'm going to call them, was originally only available in a handful of outlets, (perhaps just ToysRUs?), and recieved no additional software support. Nintendo would be in a position to rectify both of those misteps with a GCP, by supporting it aggressivly in both marketing and software. Nintendo itself could ensure that a GCP continued to get new software, and the potential boosting of a GC compatible installed base could act as a catalyst to drive 3rd party developers back to Nintendo. Perhaps even bundling a popular GC game such as Zelda, Metroid, or SMS to give it an edge over Sony would help. Bottom line is that if it's promoted as a mainstream part it will be treated like one, and software sales will accompany it. If it's promoted as a nich product it simply becomes a valuable ebay item 4 or 5 years down the road.
 
The PC engine express didn't use a backlit LCD, it was a small picture tube, like the ones used in portable TV's back then...
 
Qroach said:
The PC engine express didn't use a backlit LCD, it was a small picture tube, like the ones used in portable TV's back then...

How different is power consumption, (I realize space differences are probably pretty big)?
 
I assume it'd be more power hungry than today's LCD screens. It was a very think looking portable for it's time. Also doubled as a TV with the adapter... similar to the gamegear.
 
Qroach said:
The PC engine express didn't use a backlit LCD, it was a small picture tube, like the ones used in portable TV's back then...

No, it was definitely an LCD. I have one :)
 
V3 said:
But to use optical for the sake of compatibility with GC is just sily. But it would be a good idea to use optical if the ROM technology, can't match the advantages of optical medium.

Are there reasons other than durability and GBA compatibility that would make an optical solution less attractive than a cartridge? Because it seems to me that having GC compatibility with their next handheld is the best way for Nintendo to both humble Sony's handheld entry as well as prop up their lagging GC market position. If there are any other ways Nintendo could do things more effectively I'd be interested in hearing them, (and I don't mean that facetiously; I really think the big N's in a pickle right now, and I don't see too many ways out of it. Perhaps they could have memory sticks combine to be used as MP3 storage or something). Combine that with the fact that optical media is cheaper to produce and I would find it very compelling to ditch the roms.
 
zurich said:
Qroach said:
The PC engine express didn't use a backlit LCD, it was a small picture tube, like the ones used in portable TV's back then...

No, it was definitely an LCD. I have one :)

Yes as a matter of fact the backlighting system consisted of a mini flourescent tubeshaped bulb and a diffuser. I guess today white LEDs used for backlighting is cheaper and less power hungry than the flourescent bulb system.
 
there are some hurdles for a possible GCP compatible w/ GC software.


where do you put all these buttons/sticks ?
(you could imagine something like a GC controller w/ a screen in its middle, but it would be BIG especially if it has to support CD).

GC games weren't designed to play on a little LCD screen, it could be a problem.

why not a new GBA still using cartridge but that would be in fact a GC controller w/ a GBA inside ? which would be sold at a price near the price of a wavebird..
 
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