Nintendo plans new game product

$20 still says the GBA2 will be based on the N64 tech (or atleast compatible with it).. I think GBA1 proved that ports of old software can be very, very profitable.
 
Profitable for nintendo... Anyway, you'r eright thier next portabe will probably be based on the N64...
 
N64 is still my fav so that's fine with me. Maybe Ninty will utilize the technology from the California company they just bought into (can't recall thier name) but basically squeezes like 8 times more mem into the same size/space silicon.
 
I think it would be cheaper to just license MBX than to make a low power N64 portable. BTW that company is Matrix Semiconductor.
 
Dont think they bought Matrix semiconductor, and their tech is about ROM not RAM. Normal DRAM is poorly suited for 3D ICs.
 
I'd say, if they released basically a portable N64 but with a fixed memory subsystem, that could be nice. Keep in mind N64 was held back *dramatically* by memory performance... and has a lot of modern features. It even has a very high quality AA implementation.
 
Nintendos Problem has always been the screen technology in there GBs
not there games....but I personally think that Nintendo can't compete with Sony on screen technology just look at the PSone screen they came out with 2yrs-3yrs ago......Nintendo slammed on Sony for having a CD base system then dared to say that they too want to come out with a CD based system even with all the problems they said Sony would encounter such as Battery Life,Skipping ,easy to lose the disk because of size....Funny thing is if its sooo negative to go the way of the cd then why do nintendo want to head that route....IMO nintendo will never show up Sony on the size or picture quality of there screen.
 
Tagrineth said:
I'd say, if they released basically a portable N64 but with a fixed memory subsystem, that could be nice. Keep in mind N64 was held back *dramatically* by memory performance... and has a lot of modern features. It even has a very high quality AA implementation.

I'd say that maybe they could also add true bi-linear filtering ? ;)
 
I'm kinda sick of ppl like you who blame Nintendo for not living up to your ridiculous expectations.
In fact, I did not have any ridiculous expectations, but they somehow managed to underwhelm even what little I was expecting (price drop maybe, or just something to show that they even care to compete, especially after the news of production halting and small GC shipments) It's Nintendo we are talking about. Company that once was very aggressive in pursuing their goals! Instead, we get some weird air miles concept... Is that the best they could think of?

Seriously... don't comment on something if you haven't bothered making sure what it is about.
But how am I supposed to make sure what it is about? Why did Nintendo bothered talking about it if they don't want me to know what it is about? That was like the worst attempt at hype - ever.

Nintendo: In 2004 - we will make SOMETHING!

Everyone in the audience: *standing ovation*
 
Nintendo: In 2004 - we will make SOMETHING!

Everyone in the audience: *standing ovation*

HAHAHA

I think the problem with their Air Miles Club is that it isn't reaching out to non-Nintendo fans in the way that a $99 GC would. Like seriously, for god sakes just suck it up and cut the price.
 
$20 still says the GBA2 will be based on the N64 tech (or atleast compatible with it).. I think GBA1 proved that ports of old software can be very, very profitable.

I thought that Zelda OOT Master Quest was actually emulated on NGC. Nintendo need something like a souped up GCN for their portable, with half the amount of memory and a very large capacity cheap ROM. Paired with the best screen.
 
but I personally think that Nintendo can't compete with Sony on screen technology just look at the PSone screen they came out with 2yrs-3yrs ago....

Nintendo doesn't have a problem with technology access. It's about getting them in volume at the lowest cost and drawing little current. You actually think Nintendo didn't have access to a similar LCD panel to the PSOne addon? Do you know how many companies manufacture small LCDs?
 
Vince:

> I don't agree (as we have no evidence for this) and I refer back to your
> very comment:

No evidence? We know the screen size 4.5 inches in a 16:9 format. That translates into a width of approx. 3.9 inches - just for the screen.

In comparison the GBA SP is 3.23 inches wide and a modern MiniDisc player is just over 3 inches wide.

If Sony goes for a flip-top design similar to the GBA SP I doubt they'll be able to make it much smaller than 4.3 inches wide. It would likely also be considerably thicker than a GBA SP or a MiniDisc making for a very bulky unit. A horisontal design similar to the original GBA is probably what they will go for making the PSP quite big indeed.

> Something about glass houses and stones....

Indeed.



Qroach:

> cybermerc, god be quiet...

Ah Quincy, you never fail to come up with an insightful comment. What would this board be without you.



MfA:

> Dont think they bought Matrix semiconductor

"bought into".



marconelly!:

> That was like the worst attempt at hype - ever.

Who says they were hyping it? Were you there?
 
Here is something I found somewhere that could be relevant:

After that we got to hear from Peter Sandon,
IBM Microelectronics, Senior PowerPC Processor Architect. He was
talking about the new PowerPC 750FX, and listed the design
objectives, which included (no surprise by now I'm sure) "Low power
operation." In his technology enhancements slide, he notes that one
of the major benefits of their new SOI fabrication process is "~2X
lower power at the same performance."

As we of course know, Gekko is a PPC 750CX derivative.
 
2X lower power is still a lot for a portable. Doesn't the Gecko draw at least 20 Watts? Also are they talking about 2X lower power draw at the same 0.18u process or that taking into account a sub 0.1u process?
 
The quote material is pretty old I believe, I doubt that they counted the modern sub 0.1u processes.

I don't doubt that the Gekko coulb be made portable friendly with the newer manufacturing processes and some small enhancements.
 
I doubt it matters, I dont think superscalar architectures exactly represent the sweetspot in the performance/power-consumption curve ...
 
Bohdy said:
Here is something I found somewhere that could be relevant:

After that we got to hear from Peter Sandon,
IBM Microelectronics, Senior PowerPC Processor Architect. He was
talking about the new PowerPC 750FX, and listed the design
objectives, which included (no surprise by now I'm sure) "Low power
operation." In his technology enhancements slide, he notes that one
of the major benefits of their new SOI fabrication process is "~2X
lower power at the same performance."

As we of course know, Gekko is a PPC 750CX derivative.

Could you link to where you found this?

I doubt it matters, I dont think superscalar architectures exactly represent the sweetspot in the performance/power-consumption curve ...

How low would it have to be to be feasible with a custom lith-ion battery? A Sega Nomad got 3-5 hours on AA batteries, (6, I realize), off of a system that originally drew 17W, if I'm reading my Genesis power adapter correctly.
 
Also, a GCP with backwards GC compatability would mean a hell of a lot more to me, as a consumer, than backwards GBA compatability on a GBA2. Hasn't it already been pointed out that the GBA compatible cartriges have already reached somewhat of a saturation point?

I don't think not having a caddy or cartridge system would be especially prohibitive, as there are plenty of kids 8-10 years old that have Discmen and can handle them just fine. Should it be durable? Sure. But that doesn't mean it has to withstand an intentional stomping. If durability were such an important aspect in the minds of the average consumer, nobody would have bought a PS1.

Moreover, I think GC discs being used in a handheld system would make the original decision not to use DVDs make alot more sense.

Given what the PSP is set to accomplish, I find it hard to see how making a GCP is out of the picture. We've got an article stating that their is already a variant of the same CPU that draws half the power, (and this is likely before any process shrinks), there is ATI which is the best at building mobile graphics parts that there is, there a small optical medium roughly the same size as the UMD, and the GC mainboard is already the smallest seen in a console since the Genesis 3. It seems to me that if any console were ever developed to be turned into a handheld, the GC is it. A GCP doesn't have to be something developed in response to PSP, it could have been something Nintendo has been planning for some time. You could even start a new generation of backwards compatibility, with GC2 using a similar sized, larger capacity disc and being backwards compatible with GC/GCP, and 5 or 6 years down the road developing a GCP2.

Moreover, I think a GCP that hit the market around the same time as PSP has the potential to hand Sony some embarrassment, as even Sony's marketing team would be hard pressed to combat hundreds of games already available on a similar-spec'ed competitor's machine.
 
Back
Top