it's not just "like flash-RAM", it is flash-RAM. NDS games are flash, and it's flash's cheap price (compared to the traditional ROM carts nintendo used for gameboy) that allows them to price DS games comparable to GBA games even though they are larger in size (data-wise). flash memory is great because it offers an affordable price, decent storage size, pretty low access times, quick manufacturing, and jog-proof performance. so it offers a nice balance between the older rom carts and the current optical disk standards.Squeak said:Maybe it's like flash-RAM that can be very large but also very slow (compared to real RAM). I believe flash memory is doing some sort of bank switching and is using a pretty narrow bus to get the data out of the die.
what the DS cards lack is the ability to have custom hardware in the cart like GB games have in the past. like all of those GBC games with rumble, motion sensative games like kirby tilt-n-tumble, and photosensative games like baktai. i suspect that was a pretty big incentive for nintendo to keep a cart port on the DS, beyond the obvious backwards compatability.