Nintendo actively assisting 3rd party devs. w/controller implementation

winstonsmith1978 said:
the system uses two sensors, one sensor is placed on the left side of the tv(top or bottom) and the other on the right side. with the two sensor and the remote acting as the 3rd point of reference, the rev can triangulate the remotes location in 3 dimensional space.

Errr... Are you sure?

I was under the impression there's only one receiver, and that's the thingy where you can put the Revolution in.
 
Shifty Geezer said:
There's a 'rod' or somesuch, with a sensor either side that you put on or under your TV.

That would rather be both.
There are two sensors you can put above/under your TV set, and need be at a minimum distance, to make it easy to setup there's indeed somekind of "rod" you can use.
 
With two sensors, one either side of the rod.
Man alive, being corrected on my use English by a Frenchman :rolleyes:

:p
 
Shifty Geezer said:
With two sensors, one either side of the rod.
Man alive, being corrected on my use English by a Frenchman :rolleyes:

:p

Does that mean you've been burned by a Frenchman?

;)












OK, that was inappropriate. I'll stop now.
 
PARANOiA said:
Pilotwings, Wave Rave and Mario64 were three of the best games that gen. N64 launch was one of the best ever, actually. Pity on the follow-through ;)

Wave Race wasn't a launch game though(hmm, Wave Rave sounds like a neat idea for a game...). I didn't notice the lack of games though, Mario 64 kept me busy for a long time, and before I knew it, it was 1998. Oh I'm sure there were some games somewhere inbetween too.

BTW, what will mount these revolution IR devices on the screen? Sticky tape? Also, what about wide screen tvs running with borders? Does the size of the screen really even matter? And what if some kid calibrates this thing incorrectly, will the system know?
 
The Revolution will certainly not have an N64 type launch. What's known so far to be in development & will see launch, or relatively close to launch release. (within the 1st full calendar year of Revolution availabilty I'm speculating, obviously some will slip beyond that timeframe) As well as everything else that is known to be in development thus far, as well as some worthwhile tidbits I either know, have heard, or have been rumored:

-Super Mario 128 (not an official title)
-Metroid Prime 3
-FF:CC II Revolution (online)
-Donkey Kong Revolution
-Zelda Revolution
-Original exclusive Konami IP
-SSB:M Revolution (online)
-Animal Crossing (online)
-Nintendo originally developed IP (unknown genre, but was said to make launch)
-Futuristic original FPS IP by NSTC
-Camelot Revolution rpg. (Golden Sun, at least that's what I've heard but don't quote me)
-Suda 51 (Grasshopper)
-Kojima Productions original IP (not a rumor)
-Sonic Revolution (Sonic Team, different from the 360's offering)
-Brownie Brown Revolution rpg.
-Madden Revolution (EA)


The rest:

Battalion Wars title (Kuju)
Pilotwings title (unknown)
Unknown title (Activision)
Unknown title (Bandai)
Unknown title (Gearbox)
Unknown title (Koei)
Unknown title (THQ)
Unknown title (Ubisoft)
Unknown title (Zoonami)
 
Li Mu Bai said:
The Revolution will certainly not have an N64 type launch. What's known so far to be in development & will see launch, or relatively close to launch release. (within the 1st full calendar year of Revolution availabilty I'm speculating, obviously some will slip beyond that timeframe) As well as everything else that is known to be in development thus far, as well as some worthwhile tidbits I either know, have heard, or have been rumored:

-Super Mario 128 (not an official title)
-Metroid Prime 3
-FF:CC II Revolution (online)
-Donkey Kong Revolution
-Zelda Revolution
-Original exclusive Konami IP
-SSB:M Revolution (online)
-Animal Crossing (online)
-Nintendo originally developed IP (unknown genre, but was said to make launch)
-Futuristic original FPS IP by NSTC
-Camelot Revolution rpg. (Golden Sun, at least that's what I've heard but don't quote me)
-Suda 51 (Grasshopper)
-Kojima Productions original IP (not a rumor)
-Sonic Revolution (Sonic Team, different from the 360's offering)
-Brownie Brown Revolution rpg.
-Madden Revolution (EA)


The rest:

Battalion Wars title (Kuju)
Pilotwings title (unknown)
Unknown title (Activision)
Unknown title (Bandai)
Unknown title (Gearbox)
Unknown title (Koei)
Unknown title (THQ)
Unknown title (Ubisoft)
Unknown title (Zoonami)


Love this list, only thing missing is a racing title and a traditional fighter.
 
Li Mu Bai said:
-Camelot Revolution rpg. (Golden Sun, at least that's what I've heard but don't quote me)
-Brownie Brown Revolution rpg.

My 5 cents: There should have been a Camelot RPG (Golden Sun) for GCN. But that rumour never turned out real. Same thing with Brownie Brown RPG.

So I would rather put those under the rumour section and don't get my hopes high.

EDIT: IGN still got the original article. See here
 
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Li Mu Bai said:
-Nintendo originally developed IP (unknown genre, but was said to make launch)
-Futuristic original FPS IP by NSTC

Lots of new IPs but is true that it shouldnt be hard to be creative with the Rev:LOL: , anyway that is great news, I guess that the big multiplatforms games (EA,Ubisoft...) will be there too.
How are NSTC?
 
Ooh-videogames said:
Love this list, only thing missing is a racing title and a traditional fighter.

I again have heard that NSTC's secondary title is a racer, perhaps not traditional though, some type of a car battle game maybe? Unsure here. Wasn't an enhanced version of Soul Calibur III supposed to go cross-platform on the new consoles?


hupfinsgack said:
My 5 cents: There should have been a Camelot RPG (Golden Sun) for GCN. But that rumour never turned out real. Same thing with Brownie Brown RPG.

So I would rather put those under the rumour section and don't get my hopes high.

EDIT: IGN still got the original article. See here

Understandable hup, though I remember when Brownie Brown was recruiting heavily for 3D artists & programmers, as the main body of their background experience is in 2D. This was after completing the Sword of Mana for the GBA back in '03. And afaik they are not involved in any of the World of Mana series, so I do not believe that they've been sitting by idly for 3 yrs by the time the Revolution releases. (Magical Vacation DS notwithstanding) A platform jump perhaps? A different scenario with Camelot. Responsible for both Mario Golf:TT & Mario Tennis GC, (& the N64 iterations as well) the Golden Sun series, & Mario Tennis Advance. IIRC, every game they have produced has surpassed a million to a million+ units (excluding MTA) between NA/JPN, & definitely ww. Which is to their benefit, because when operating using strictly their own in-house resources, art assets, music, engine, etc. the development process tends to run long & is costly. Surely Nintendo as publishers given the history of their market success, should have nothing to say.

Ever wonder why, even now, hardly any GBA rpgs. can hold a candle to the aged Golden Sun series? (esp. visually) Regardless, their main passion is rpgs. (Shining series) That is why the Takahashi brothers took the name Camelot when they split from Sega & became independent. The reason why H. Takahashi chose this name is for creating software within "a world of sword and magic," aka the RPG. I believe it's in the pipeline, esp. with FF:CC & TOS's success. (TOS has currently surpassed a million sales ww, & FF:CC 800K+)

pc999 said:
Lots of new IPs but is true that it shouldnt be hard to be creative with the Rev, anyway that is great news, I guess that the big multiplatforms games (EA,Ubisoft...) will be there too.How are NSTC?

Past credits were Waverace:Bluestorm & 1080:Avalance. So if you had asked me this a a year or two ago, I would've said a mediocre or very average studio. (1080 was just poorly done, despite some good ideas & great licensed music) But they've recently been infused (along with my brother-in-law) with some very good talent imo. From N-Sider:

The new blood came from all around the world. Some of the recruits were transplanted from Japan's EAD group, while others were lured from third party companies like Electronic Arts and Rockstar. Some new talent from DigiPen and other universities were also added to the mix.

Shigeki Yamashiro: Manager & Producer (From: Nintendo Co., Ltd)
» Credits: F-Zero, Star Fox, Stunt Race FX, Donkey Kong Country

Yukimi Shimura: Manager & Producer (From: Nintendo Co., Ltd)
» Credits: Unknown

Colin Reed: Program Director (From: Nintendo Co., Ltd)
» Credits: Stunt Race FX, 1080* Snowboarding, Pikmin

Katsuhiko Kanno: Designer (From: Nintendo Co., Ltd)
» Credits: Luigi's Mansion, 1080* Snowboarding

Wing S. Cho: Designer (From: Rockstar Games)
» Credits: Smuggler's Run 2, Midnight Club 2

Vivek Melwani: Designer (From: Electronic Arts)
» Credits: Road Rash: Jailbreak, Future Cop L.A.P.D

Keith Friedly: Designer (From: Sony Computer Entertainment America)
» Credits: Mark of Kri, SOCOM: US Navy Seals

Richard Vorodi: Designer (From: No Previous Employment)
» Credits: 1080* Avalanche, Metroid Prime: Hunters

Current rumblings report that NSTC has 2-3 development teams in full-force. One confirmed project comes from Richard Vorodi, who is finishing up Metroid Prime: Hunters. The only other title mentioned has been rumored to be a futuristic realistic first-person shooter for the Nintendo Revolution. Nintendo is in dire need of creating first-party software that will attract the American audience for the Revolution launch.

http://www.n-sider.com/articleview.php?articleid=491

I knew about the 1st person shooter prior, there's some other talented guys not even mentioned on their list.
 
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Ooh-videogames said:
Love this list, only thing missing is a racing title and a traditional fighter.

George Harrison stated recently to IGN that they made a big mistake this generation by "not having a GTA and a Gran Turismo." Corporate representatives choose their words carefully when making public statements. Never do they come out public and say "this is a problem" if they don't intend to fix it. I'm predicting that either Nintendo is developing a racing sim in-house, or they've contracted with another studio to produce one (such as Konami).
 
fearsomepirate said:
George Harrison stated recently to IGN that they made a big mistake this generation by "not having a GTA and a Gran Turismo." Corporate representatives choose their words carefully when making public statements. Never do they come out public and say "this is a problem" if they don't intend to fix it. I'm predicting that either Nintendo is developing a racing sim in-house, or they've contracted with another studio to produce one (such as Konami).

Indeed fp, the holes in their past GC lineup, esp. those that cater to the NA audiences' tastes Nintendo seems intent on filling. In fact a formal division was formed specifically for this purpose when Iwata restructured EAD earlier this year. Nintendo Software Production & Development was created specifically for the task of overseas production of first-party software (Retro, NSTC) with subsidiary and partnered development groups. (Kuju, N-Space, Zoonami, as well as any other foreign studios they will colloborate with & publish software for in the future) Headed by Akita Ootani. However domestic colloborations such as with Konami will be handled by a different EAD division, as yet unspecified.
 
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Thanks for the info and great additions to the staff too.

If they secure a few big names like UT07/QW:ET (the same for others genres) the others probably will jump to Rev too.
 
Think Pennant Chase went next-gen? They've been saying they were thinking about how to use the controller with sports games...seems like baseball would be ideal.

Thx for the EAD info.
 
fearsomepirate said:
Think Pennant Chase went next-gen? They've been saying they were thinking about how to use the controller with sports games...seems like baseball would be ideal.

Thx for the EAD info.

Pennant Chase wasn't moved afaik, but axed due to an extended development time, some gameplay issues, missing baseball's opening season window by too lengthy a gap, etc. But I'm sure they'll be a baseball game utilizing the Rev's controller, pitching & hitting would be a blast imo. Anytime for the EAD info. Ubi Soft is indeed making an exclusive Revolution fpser, as they were the first western 3rd party to actually see & receive a demonstration of the controller. Confirmation: (credit to crisdecuba for a proper translation)

Ubisoft has recently confirmed their immediate plans with respect to the Revolution, a platform for which it will actively collaborate, based on their own statements after receiving a demonstration of the innovative controller for Nintendo's next console.

This information will be well received among fans of FPS, who see in the Revolution a hope for the genre insofar as gameplay is concerned, given what the unique features the controller will bring to the world of videogames. The project in question has already been assigned to Ubisoft Canada, who developed Splinter Cell and Beyond Good and Evil. The first details, along with the first audio-visual demonstrations may come during the next E3, held each May in Los Angeles.

http://www.meristation.com/v3/des_n...e74a4a7&pic=NRV

http://www.consolewars.de/news/newsdisplay.php?idx=9865

Both articles confirm the same info, although the german article refers to it as a "Doom clone." I find this highly unlikely however as they have next to zero information regarding the title, but the flashlight scenario Iwata spoke of seems to be quite likely now. Glad Ubi Montreal instead of Shanghai is developing this. But notice the term again, "collaboration."
 
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Li Mu Bai said:
I again have heard that NSTC's secondary title is a racer, perhaps not traditional though, some type of a car battle game maybe? Wasn't an enhanced version of SCIII supposed to go cross-platform on the new consoles?




Understandable hup, though I remember when Brownie Brown was recruiting heavily for 3D artists & programmers, as the main body of their background experience is in 2D. This was after completing the Sword of Mana for the GBA back in '03. And afaik they are not involved in any of the World of Mana series, so I do not believe that they've been sitting by idly for 3 yrs. (Magical Vacation DS notwithstanding) A platform jump perhaps? A different scenario with Camelot. Responsible for both Mario Golf:TT & Mario Tennis GC, (& the N64 iterations as well) the Golden Sun series, & Mario Tennis Advance. IIRC, every game they have produced has surpassed a million to a million+ units (excluding MTA) between NA/JPN, & definitely ww. Which is to their benefit, because when operating using strictly their own in-house resources, art assets, music, engine, etc. the development process tends to run long & is costly. Surely Nintendo as publishers given the history of their market success, should have nothing to say.

Ever wonder why, even now, hardly no GBA rpgs. can hold a candle to the aged Golden Sun series? (esp. visually) Regardless, their main passion is rpgs. (Shining series) That is why the Takahashi brothers took the name Camelot when they split from Sega & became independent. The reason why H. Takahashi chose this name is for creating software within a world of sword and magic, aka the RPG. I believe it's in the pike, esp. with FF:CC & TOS success. (TOS has currently surpassed a million sales ww)



Past credits were Waverace:Bluestorm & 1080:Avalance. So if you had asked me this a a year or two ago, I would've said a mediocre or very average studio. (1080 was just poorly done, despite some good ideas & great music) But they've recently been infused (along with my brother-in-law) with some very good talent imo. From N-Sider:



http://www.n-sider.com/articleview.php?articleid=491

I knew about the 1st person shooter prior, there's some other talented guys not even mentioned on their list.


nice very nice, any word on kojima's game and mikami(is he working on the rev too).
 
Thunder Emperor said:
nice very nice, any word on kojima's game and mikami(is he working on the rev too).

Clover's on board, (Mikami) & all I know (have heard) is that Kojima's game is reportedly something he's wanted to do for years, & yes its mature afaik.
 
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think about a boxing game using one controller in each hand, if it works it will be great !

a DDR game without a dance mat, you attach one controller on each of your legs..
 
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