4. GFX indeed will always be lesser/bad compared to x360/ps3/pc. Than again this is what everyone knew when buying a wii. Secondly, if the wii is 2 or 3x GC, than 2x RE4 gfx shouldnt be that hard so its not like a game has to be eye hurting ugly on the wii. It wont be as pretty as other games but it can still look good in its own right. Third, the wii isnt about games centerd on gfx. Wii games should look good enough not to be disturbing (and its quite capable of that I think) and the focus should be on the actuall game. This means that you cant just do lets say a CoD on wii the same way as you would do it on x360. You need to center games around its strenghts and that is what devs fail to do.
I think the reason the graphics haven't improved a lot over Cube even with more under the hood is that it has so little RAM. It only has a fraction of the RAM of the other consoles. So even though its graphics hardware is saved a lot of work due to only pushing about a quarter of the pixels of 720p, it can't use assets of the same caliber that we see on PCs and the other consoles. Not to say that a couple of the first party games don't look pretty good, but you can see that the texturing in Metroid Prime 3 is rather low resolution for example (reminiscent of Halo 2). Same with that rather ugly SW:TFU port (yikes).
I'm saying that I'm displeased with how the best games on the machine look. But I think companies don't see it as being worth the effort to try to customize their games for the Wii when they can get much better results with a big audience they know will appreciate it on the other platforms. And since the PC, PS3 and 360 are really similar in their capabilities, devs can share assets more easily I think and get more value from their effort. With some Wii games looking almost like N64 games with a resolution bump, I think that's the argument being made for Wii dev.
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