http://www.gamepc.com/reviews/hardware_review.asp?review=parheliap&page=7&mscssid=&tp=
i like that , part.. aniso for free ..
Matrox's 16x Fragment Anti-Aliasing seems like an extremely smart and efficient way of giving users FSAA without a large performance hit. The technical specs say that only 5-10% of the screen's triangles will need to be anti-aliased, will we see little to no hit in performance with Fragment FSAA enabled?
That is correct Chris, however, don't confuse FSAA with FAA 16x. With FAA 16x we are only performing AA on the edge pixels, therefore not the whole scene. Edge pixels typically occupy only a minor percentage of your screen pixel coverage and therefore allow us to perform things like FAA-16x across three displays. Additionally, you don't get the texture smearing result that FSAA incurs because with FAA-16x you aren't even touching those internal textures. The result is 16x AA quality with internal texture precision of the original scene, and even better if you enable aniso, which our pipeline can do for free.
i like that , part.. aniso for free ..