It’s not ideal, saved them some money but likely was not the best move for them in the long run. As things continue to grow in size and complexity later in the generation, this it’s a potential point that could hurt them in keeping up with ps5.So I guess the advantage to this is that Xbox gets to use the full bandwidth but only at certain times, whereas PS5 has consistent bandwidth but can only use a smaller total amount?
I can see how that might give devs some headaches on the same level as split ram despite not being the same thing. It's still a balancing act in certain ways to make sure everything gets what it needs.
On the other hand MS doing it in this particular fashion had advantages in being able to feed it's bigger GPU in the optimal scenario
On the other hand nothing may crop up either. The expectation is that we will return to 30fps as the generation goes on and continues to push the limits of graphics. That would reduce pressure on bandwidth and increase pressure on compute.