So Ratchet and Clank was ~5GB/s after decompression at certain points, so assuming a ~2:1 compression ratio, you'd need a drive capable of ~3GB/s. So basically a Gen3 drive.
Some people were acting like it was saturating the entire 5GB/s raw bandwidth of the PS5 SSD.
It sounds like he didn't know by the profiler if that was raw bandwidth or decompressed bandwidth. Since it works perfectly fine on a 3.5GB/s drive we can fairly safely assume it was decompressed bandwidth.
So if they're running into CPU bottlenecks with 2.5-3GB/s raw bandwidth... was the PS5 I/O overengineered?
Some people were acting like it was saturating the entire 5GB/s raw bandwidth of the PS5 SSD.
It sounds like he didn't know by the profiler if that was raw bandwidth or decompressed bandwidth. Since it works perfectly fine on a 3.5GB/s drive we can fairly safely assume it was decompressed bandwidth.
So if they're running into CPU bottlenecks with 2.5-3GB/s raw bandwidth... was the PS5 I/O overengineered?