I wouldn't go that far. Just look at the already quite good loading time of the HDD. E.g. some PS4 games were optimized for loading times after PS5 was out. So it was already possible before to make loading times better. But that was just never the focus before.Which is the same situation as games built for current generation consoles. You have Spider-Man loading in around six seconds on PS5, and Astro's Big Adventure in about two seconds, because both have obviously been designed to make the most of the I/O pipeline. You're not seeing that with Assassin's Creed or GTA V.
E.g. in GTA V someone in the community found an easy fix for the loading times years ago but even that easy fix was never implemented in the console versions. Now with next-gen version they finally seem to have implemented that fix so loading times are much better now only because of a fix for that bad implementation of loading a config file before.
Before this generation loading times were always just "good enough" to play the game. They were never in the focus. That GDC video above actually shows what happens if loading times get into the focus. Even HDD benefit from those optimizations.
Yes, must more could be done with the big bandwidth improvement, but already the SATA SSD values show, there is not much more to win here as the bandwidth is just no longer the bottleneck. Even without the direct storage API.
The PC already has a big advantage over time. Additional central memory. So even if you need a bit more startup-time you can cache much data into main memory which is much, much faster than any SSD. But as the SSD speed is not really the bottleneck anymore, this might not be a to big advantage.Again, we will see how much better the consoles are compared to the PC platform in loading/IO performances. Believing the NV presentation it arguably has the numbers going for it, which probably has more impact than some small 'additional latency routes' and other claims of disadvantage. You need to see the advantages aswell, the decompression on the GPU is scalable/programmable and much more capable at the same time.
Also, remember that games that are fast loading on your PS5 are probably designed around the IO aswell, improvements are being done and seen on the PS4 too in that regard.
As said, we will see how bad the PC performs relative to the consoles. All this platform warring might be for nothing if they end up loading/streaming about as fast, even though the architectural differens in IO.
E.g. the AMD driver with a 8GB Vega card already shows, that the main memory can be enough to store texture there to not bottleneck the GPU. E.g. FarCry 6 + Texture pack runs quite well on Vega cards (when the feature in the driver was activated) while it is stuttering on RTX3070 cards.
But I guess this is more a software problem with the games engine than anything else. More memory just fixes the bad implementation.
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