davis.anthony
Veteran
Mesh Shaders are the future of geometry in the 3D pipeline - they're like AMD's RDNA1 primitive shaders (as seen in PS5) but better. But better doesn't count for much until someone uses it - and if a game needs to get by with vertex shaders for compatibility reasons it's probably not a priority to bother with Mesh Shaders. Fortunately, UE5 has incorporated Mesh Shader, but I expect it will still take time to find adoption and have its use fully refined.
Hasn't Nanite in UE5 basically killed off Mesh Shaders now?
I know UE5 uses Mesh shaders for triangles larger than 6 pixels but I don't expect Mesh Shaders to be a thing like they were supposed to be with Nanie around inspiring other such methods.