I've consolidated the last four pages of R&C into this R&C specific thread. Please direct all R&C discussion there, leaving this for more generic SSD insights and discussion. We can always reference findings in R&C for ideas talked about here.
8TB seems obscene for most any regular consumer today, but then again, back in 2013 a 1TB SSD was similarly considered quite extreme(and cost about a grand), but by the end of the console generation, was nothing special at all. So even if somebody cant afford an 8GB drive today, putting in support so that people can eventually upgrade to such a capacity down the line is useful, especially if we're dealing with an extended generation here.PS5 is getting an update to extend internal SSD capacity from 4TB to 8 TB. Good for those with a grand to drop on expanded capacity!
Exactly this. I have a 4Tb SSD in my PS5 (in addition to the base 850mb SSD) and a 2Tb SSD attached via USB for all my old PS4 games.8TB seems obscene for most any regular consumer today, but then again, back in 2013 a 1TB SSD was similarly considered quite extreme(and cost about a grand), but by the end of the console generation, was nothing special at all. So even if somebody cant afford an 8GB drive today, putting in support so that people can eventually upgrade to such a capacity down the line is useful, especially if we're dealing with an extended generation here.
That's what, 1 TB for 8 titles? How many games does a person swap between to warrant their immediate storage? 8 TB will be 50 games or something!Exactly this. I have a 4Tb SSD in my PS5 (in addition to the base 850mb SSD) and a 2Tb SSD attached via USB for all my old PS4 games.
Games are not getting smaller; Starfield needs 125Gb install space on all platforms, Baldur's Gate III needs 122gb on PS5, Call of Duty MW needs 178Gb on PS5, Destiny 2 needs 139Gb p PS5, NBA 2K23 needs 153Gb on PS5, Jedi Survivor needs 148Gb on PS5, Horizon Forbidden West needs 101gb on PS5. The smallest game I've seen recently is Final Fantasy 16, which needs a mere 90Gb!
Fine for today. Terrible for preservation. Both Sony (with PT) and Microsoft (with emulators) have proven that they have no problem removing things that are on their storefronts and blocking them from running on their hardware. There's no guarantee that that anything that is on the store today will be available tomorrow for you to download it, even if you purchased it.That's what, 1 TB for 8 titles? How many games does a person swap between to warrant their immediate storage? 8 TB will be 50 games or something!
Assuming games don't get larger. And the last three years have shown us games are only getting larger . I don't have most of those games on my PS5, but I have about 500mb left of my 4Tb NVMe drive because I have games I do intend to go back to. Destiny 2 is something I blow hot and cold on, I still want to go back to finish off the side quests in Hogwarts Legacy. I'm half-way through a run on Witcher 3 etc. And we're just three years into a 6-7 year console cycle!That's what, 1 TB for 8 titles? How many games does a person swap between to warrant their immediate storage? 8 TB will be 50 games or something!
8TB might be overkill. But that depends on many things and your internet connection might play a huge factor. I live in a very mountainous, rural area, a place with 20-30 regular inhabitants and I had a 20MB Internet radio connection a year ago that barely managed 6MB/s of download speed, so a 8TB drive would be PERFECT for me, 'cos downloading NBA 2k23 for instance, took me 5 days and I hated having to redownload a game.PS5 is getting an update to extend internal SSD capacity from 4TB to 8 TB. Good for those with a grand to drop on expanded capacity!
For that use honking great external storage, surely?Fine for today. Terrible for preservation.
Again, why spend £1000 to have that internal when for £1000 you can get twice that with change SSD. You can get a 16 TB HDD for a quarter the price.However, my internet provider installed optic fiber in my region and it works flawlessly. My connection speed is now 600MB/s -actual speed- and it's more than enough to download games fast. Thus I got a 2TB NVMe and I am very happy with it. If I ever needed space I'd delete a game and install it again when necessary. When my connection was bad, I'd never do that, if I could help it.
I don't know if it's the same on Xbox, but PS5 games stored on an extnernal drive do not update. Well, not unless Sony have changed that.8 TB internal is for people who have a sizeable library on tap who can't wait the time needed to transfer from external to internal to play.
There's also the consideration of multiple family members each having possibly 2-3 games each they play?That's what, 1 TB for 8 titles? How many games does a person swap between to warrant their immediate storage? 8 TB will be 50 games or something!
It can also take a very long time to download a modern game on a slower connection, so deleting games you will play again can be painful. I used to take my PC to my office (an ISP) to download games because it was way faster to carry the bits in my truck than get them from the apartment Internet. So I understand why people might want a ton of space.There's also the consideration of multiple family members each having possibly 2-3 games each they play?
Actually, he foresees all game memory to be utilized for the next 1 second of gameplay. It will be a real tech milestone.
But streaming game data as you turn is nothing but a pipe dream in the real world anyway as it's not practical.
We don't take anyone's words at face value and everything is up for discussion. Cerny had a vision of what the future would be, and he planned and designed for it and built PS5's IO stack. That doesn't mean he was right about where software is headed. He's an engineer, not a fortune-teller. The XB360 had MSAA built into its smart eDRAM to provide 'free' IQ for all games. It ended up being underutilised as games switched to deferred rendering, something the architects couldn't have predicted. Likewise Carmack had a vision for streaming tech and the whole industry changing, and it stoically hasn't. Inventor's inventions don't always pan out as they expect.Richard says "Mark Cerny is an engineer, he doesn't do hype". Very well said. I know many here took Cerny's words as hyperbole and maybe they will rethink now that DF has voiced their opinion.
pjbliverpool said:As others have already noted, the SSD itself is absolutely the most important component of the PS5's IO system. It is that which is primarily responsible for the massive decrease in latency the new consoles have brought over the previous generation. Epic have talked at length about how the use of an SSD with it's associated low latency (vs HDD) is what makes Nanite possible.
You all should write a letter to Cerny to inform him just how wrong he is
So, I haven't watched your video, but I can say with certainty that the SSD (and it's associated connectivity bus) absolutely is the most important part of the PS5's IO system. That should be fairly self evident. Without the SSD (i.e. a HDD in it's place), the rest of he IO system would be wasted and the IO throughput would be barely any different to the PS4.
If the decompression unit were removed for example, decompression would simply happen on the CPU and in fact R&C - currently the PS5's greatest showcase for the IO system - has shown that to be no issue whatsoever on the PC side with Direct Storage disabled with no impact to gameplay or loading times on even modest CPU's.
If that's true, why are games on PC without the block performing the same as PS5? As R&C currently shows, the most important enabler is the SSD. AFAIK there's nothing yet enabled on PS5 that hasn't been shown to work the same on platforms without the bespoke IO system.I laid it out for you but you still don't get it. The SSD isn't special. It's the decompression block that is the most important, complimented by the other i/o hardware.