Similar to XB1 esram ?On gddr6, if each channel can access all banks, and one channel can read while the other writes, I wonder if the penalty of read/write reversing can be mitigated?
Edit: nope, each channel have it's own banks
Yeah but no it doesn't work, I just looked it up, and each channel is it's own half of the chip, it's almost exactly like having two separate 16bit chip. HBM is similar, channels have their own banks. Still allow more read/write mixes I guess? Statistically?Similar to XB1 esram ?
I don't want to go too off topic, but I also don't think battle AI is where the future of gaming gets exciting. People like cheesing enemy AI anyway.There's a whole discussion on AI. It's not an easy thing to change. Bethesda had to tone down the Radiant AI in Oblivion because it screwed with the gameplay. We don't want AI that's too smart or it'd be unbeatable.
The important thing is to have versatile hardware that can be used as needed. I'll repeat my desire for a volumetric modelling of the world that can be used for graphics, audio, and AI. Whether that warrants a ray0tracing accelerator, or just a fast GPU with loads of RAM and bandwidth, I don't know.
Arguably Sony released too much 1st party software for PS3 in 2013 [you forgot Puppeteer and last PS3 Ratchet&Clank game]. 1st two years of PS4 lifecycle suffered a bit because of that.Actually this could just as easily indicate new hardware will be released in 2019. Recent history shows lots of AAA releases even when new hardware is announced/released.
2013 first/second party AAA games:
GT6
Beyond: Two Souls
God of War: Ascension
TLoU
On top of which the small matter of GTA5 released.....PS4 being announced in February 2013 and releasing in November didn't seem to matter at all.
I don't want to go too off topic, but I also don't think battle AI is where the future of gaming gets exciting. People like cheesing enemy AI anyway.
It's AI that "remembers" you. This has been done in Mass Effect, Bethesda games, and the recent LOTR games, but they are the tip of the iceberg and due to limits like cost of voice overs, are often programmed bespoke. But if there are advancements with synthesized, emotion capable speech (like Westwood), and other lookup advancements, I could see truly immersive worlds where your choices have profound effects. That would be a game changer, no pun intended. That would truly feel like magic to the player.
Yeah but no it doesn't work, I just looked it up, and each channel is it's own half of the chip, it's almost exactly like having two separate 16bit chip. HBM is similar, channels have their own banks. Still allow more read/write mixes I guess? Statistically?
Wonder how the 360 chip would have been @ 14nm SOI.
I would guess the power-pc cores would have melted the thin structuresKinda handy reference
https://en.wikichip.org/wiki/14_nm_lithography_process
https://en.wikichip.org/wiki/10_nm_lithography_process
https://en.wikichip.org/wiki/7_nm_lithography_process
Wonder how the 360 chip would have been @ 14nm SOI.
they've have to up the clock in the OG as well.I would guess the power-pc cores would have melted the thin structures
well not really, but I don't think it would have changed much. Maybe than we could get a silent xbox 360 in a smaller form-factor (e.g. WiiU size), but I really don't know what you want with that.
I really don't know why MS didn't clock the cpu in the xbox one s a bit higher. that would have changed a bit more
Why?they've have to up the clock in the OG as well.
Profile shrinking, and weird game code hack breaking if that's a thing (it's not).More just academic curiosity that anything. At 32nm there'd certainly be a need to integrate the eDRAM, and @14nm SOI it'd probably end up with a bunch of dead space ala Espresso.
Why?
More just academic curiosity that anything. At 32nm there'd certainly be a need to integrate the eDRAM, and @14nm SOI it'd probably end up with a bunch of dead space ala Espresso.
They designed it that way at least, IIRC. Not sure if they ever produced it, tbh.The 32nm 360 SoC did integrate the edram, didn't it....?
I believe the ps5 will use older - more mature and cheaper hardware instead of cutting edge more expensive hardware.
I believe the Xbox x is a good example of this.
Ps5 will probably use zen with a beefed up GPU. Similar to how ms went with the cheaper more mature jag and tweaked it and beefed up the GPU and memory.
I expect at least 5x more performance than the ps4 and be out late 2020.
My stab in the dark.