I was promised a supercomputer with 100 million cores by 2018.
https://www.computerworld.com/artic...rs-with-100-million-cores-coming-by-2018.html
https://www.computerworld.com/artic...rs-with-100-million-cores-coming-by-2018.html
I was promised a supercomputer with 100 million cores by 2018.
https://www.computerworld.com/artic...rs-with-100-million-cores-coming-by-2018.html
I was promised a supercomputer with 100 million cores by 2018.
https://www.computerworld.com/artic...rs-with-100-million-cores-coming-by-2018.html
That's a non sequitur argument though, in a situation where you have a chip with twice the amount of half-performance cores compared to another chip.Multithreading is superior on ARM over x86 when using 2x ARM cores, with lower power consumption.
Oh yeah? In our dreams, can we have a set of full-fledged development tools ready-made, and low-level programming experience for ARM and Nvidia GPUs pre-loaded into game developers too perhaps?Couple multithreading cores with high performance single-thread cores for overall higher performance AND higher efficiency solution.
You have a source link for that claim, I assume.K12 ST cores = >Zen ST performance with higher power efficiency.
The idea is pretty much to do a Xbox 1X "right" (and slim), the later really feel like a new system by it specs but it is pretty big, I guess costly to produce, no matter MSFT best efforts (no money pinching clearly) the system is still held by aging tech. They also set themselves in a situation where even topping themselves won't be that trivial (though they are likely to ship later than Sony).
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I don't think the console should be designed around performance profiles for games that are poorly threaded. Looking at what Mike Acton and others are doing at Unity, I think the general performance and quality of Unity games is going to increase significantly, because it'll be highly optimized for any platform it runs on. I haven't watched the latest Unreal Engine GDC stuff, but I wouldn't be shocked if they're following the same path. I don't think core count is something to really worry about at this point. There may be a number of other things about ARM that makes it unsuitable for a console, but to me, that should not be one of them.
It looks like the problem of HBM price is not volume, but the actual production, yield, stacking, integration on the interposer, make it expensive regardless of the cost per individual die. They still have many issues to solve before it's cost competitive. There's been progress recently though, speed issues are solved, and samsung said they have better thermal management.Power draw of GDDR5 hampers portability. So, use a single 8GB stack of low cost HBM, underclocked enough to still slightly exceed 176GB/s. This could be a high volume enough item to help bring down the cost of HBM. If not, at least they're aware in readiness for the PS5.
That's a non sequitur argument though, in a situation where you have a chip with twice the amount of half-performance cores compared to another chip.
Oh yeah? In our dreams, can we have a set of full-fledged development tools ready-made, and low-level programming experience for ARM and Nvidia GPUs pre-loaded into game developers too perhaps?
Consistency also has value. Maybe you could cook up a piece of ARM/NV hardware which performs better than an AMD APU, but absolute performance isn't everything. Being able to take existing code and run it with predictable performance on the new system is also valuable. Being able to use your existing experience on new projects (instead of having to throw it all away and re-learn something new) also has value.
You have a source link for that claim, I assume.
> The ISA advantage will be greatly reduced in the top-end side of the performance spectrum, but will not vanish.
> Keller mentioned during Core Day conference that his K12 core will have a "bigger engine" than its x86 sister
> thanks to the advantages of ARMv8 over x86-64, which allows to spend more transistors on compute.
I happen to know the differences between those two designs. I'm not really sure it's going to translate into a significant performance delta. My guess is maybe 10%.(David Kanter)
As we go forward, performance will increase more and more. So from that logic the ISA impact will become less and less.The ISA advantage will be greatly reduced in the top-end side of the performance spectrum
Err, that’s not logic at all.As we go forward, performance will increase more and more. So from that logic the ISA impact will become less and less.
Indeed never seen it in person neither search for comparison. Bad to make assumption sometimeThe One X is too big?
It's technically smaller by volume than the slim (One S)which had easier cooling due to traditional nide shrink
I would not expec smaller for the true next gen.
I meant an actual benchmark link, not just a spurious claim made off the cuff.Here you are
That's a pre-Zen 4 year old interview..
Masayoshi Son, the 'Warren Buffet' of Japan, 4th largest shareholder of NVIDIA, and CEO of Softbank (owner of ARM), if he wants to partner with Sony and broker a sweetheart deal for PS5, it can happen. PS5 will be a large, high volume contract.