1) Yet you still base your predictions on it.I've already said it doesn't.
This is the first gen with decent compute and with little headroom because that same silicon is having to render the graphics. You could take a game targeting XB1's 1.4 TF and add 5 TFs on top for computing fancy lighting and whatnot. I also argue that improvements are marginal. Comparing the latest, greatest games to launch titles, there are significant imrpovements.
Not if your fixed function units can't do what you need them to do to accelerate your workloads. The rasterising units in the PS4 are sitting idle when rendering Dreams.
2) They certainly look better but not due to tech innovations but rather art content and marginal improvements on existing techniques.
3) That's on Media Molecule for not making the best use of the hardware.
4) 1080p30fps with tacked on rushed naive implementations. Also why are you assuming 60fps target for AAA next-gen games? It'd be nice but it's not happening. 4K native for next-gen base consoles is just dumb. Should be relegated to pro-consoles just like this gen (I can only hope).
5) RT hardware of a competing company. For all we know the acceleration architecture designed by AMD is completely different. Could be better or even worse. Speculation based on Turing is just that, speculation.