Aren't HD77xx too tiny for a 256 bit bus?
Maybe it's an SOC?
I'm getting confused LOL. With all this talk of multiple CPU/GPU's would they do two 128 bit pools?
Aren't HD77xx too tiny for a 256 bit bus?
Well that would be nice, I've been ranting for a long while that the perfect system for me would be SoC in the + 300 sq.mm range fed on a 256 bit busMaybe it's an SOC?
I'm getting confused LOL. With all this talk of multiple CPU/GPU's would they do two 128 bit pools?
And yeah, I've already brought up 256 DDR4 could feed a HD7770. That would require MS to not waste money on EDRAM though, and I just cant see them doing that even if it's unnecessary, LOL. They'll put EDRAM in just to waste people's time.
Well that would be nice, I've been ranting for a long while that the perfect system for me would be SoC in the + 300 sq.mm range fed on a 256 bit bus
Then there is edram. It has a lot of benefits and introduce limitations too. Looking at the state of PC development I would say that if Edram is part of the design it can't be implemented as it was in the 360. Shortly I would bet that to meet modern engines requirements it would need to use a plain scratch pad memory. So as I see things, the edram (if there is edram) has to be on the same die as the GPU. It would accessible to both read and write for both the ROPS and the Shader ALUs.
There is only one company that can produce such a chip @ 32nm: IBM. I wonder about their willingness to produce something that doesn't include PPC tech (a gpu in that case) if they are, being the only option, I wonder about their willingness to let that happen for cheap.
Arent you the guy chewing me out for suggesting Mars/Cape Verde? Lol.
Now you're getting it...
And yeah, I've already brought up 256 DDR4 could feed a HD7770. That would require MS to not waste money on EDRAM though, and I just cant see them doing that even if it's unnecessary, LOL. They'll put EDRAM in just to waste people's time.
I would not put much faith in that number, it's more than what the gtx 680 provides and never before saw a chip connected to 256bit bus achieves such bandwidth (south of 180GB/s).Well if the 192GB/s is correct then it's hard to see how they could be aiming at a small chip! It takes a pretty fast GPU to justify that kind of bandwidth - at least that's the impression you'd get from looking at PC GPUs.
Well I think one has to do trade off the edram can't be on both the GPU or the CPU and the link between the 2 can only be that fast.Yeah, read/write access seems essential this time, but you could still do that off-chip. An off-chip bus would seem to place more limitations on BW and increase latency though, which might be an issue if you wanted fast access to it from the CPU?
Honestly I would hope they pass. Depending on their target perf I still think a SoC +a 256 bit bus is the best possible choice.I think Global Foundries have some kind of agreement to co-fab some stuff with IBM, which presumably includes making none PowerPC stuff at competitive rates. More of an issue might be a roadmap for a smaller node to move production to over a 10 year product lifespan. But if IBM can offer some kind of guarantees about that (and presumably they'll need some kind of 2nm edram friendly process for their POWER line of server chips) then maybe IBM would be a goer for GPUs and SoCs.
That IBM 32nm press release made it sound like they were confident of making console stuff on it...
Oh come on Rangers, we have been posting back and forth for years, you can take a like smack talk
And you were not getting jawed at for suggesting a Cape Verde / 4core CPU / 8GB DDR4 system (a simple, well balanced lower end console), I was giving you some smack because you called it TASTY! Tasty?? Come to your sense partner! Don't drink the Kool-Aid "we scared you with the 6670 rumors, now sing our praises for a 7770!" Oh, did I leak the secret methodology to the MS leaks. opps
I would not put much faith in that number, it's more than what the gtx 680 provides and never before saw a chip connected to 256bit bus achieves such bandwidth (south of 180GB/s).
If I look at Pitcairn, that's 212 sq.mm for the GPu + memory interface so my idea was 100 sq.mm or more devoted to the CPU
By the way at the time I was considering IBM CPU.
Well I think one has to do trade off the edram can't be on both the GPU or the CPU and the link between the 2 can only be that fast.
As far as CPU perfs are concerned I wonder if actually the CPu could act as the north bridge and the GPU would access memory through it. I don't know the bandwidth requirements but looking at the 360 I would not be surprise if ultimately the same memory organization makes more sense this time again.
Honestly I would hope they pass. Depending on their target perf I still think a SoC +a 256 bit bus is the best possible choice.
I've read Aaron Pink comment on DDR4 and its price advantage against gdd5 but for now I see gddr5 going nowhere no GPU manufacturer is going to sit on +50% bandwidth (and more) even it comes at a premium (vs DDR4) So for me Gddr5 is here to stay till inter-posers, wide IO interfaces, memory stacking, etc. are ready for prime time. As he said himself it could be with 3/5 years.
I would not be that surprised if MS, Sony Nv and AMD ask that the GDDR5 road map is pushed a bit further. So we may see even fasster memory and why not 4Gb memory chips?
Overall whether it's a SoC or an APU+GPU I'm pretty much liking what I heard so far about the ps4.
It sounds straight forward from a developer perspective, I'm confident they would pull the shit out of it even though it were to come with only 2GB (still hope for 4 though).
On a bit different topic and looking at MS guidance and Sony offering, I've wondered at job today if it could make sense for Sony to also include another SoC to the system to run low power and OS operation.
I got this idea even though I don't expect it to happen it sounds great to me. I don't know how much the Vita SoC (if it's a Soc I'm not sure actually though I would hope) + the RAM would cost next year but I believe it could be a great addition to the ps4. It could run the OS, and more (why not the same games as the vita may be in higher res if the GPU can be over clocked).
They could have (like MS if they indeed end up with an Arm SoC) PSN games developed for both the vita and the ps4, easy cross platform gaming looking forward, etc.
Overall I wonder if it would make them more good than 2 extra GB of ram.
If they are even serious about going with their own OS and trying to carve a niche from them selves they have to start somewhere, PS vita hard (at different clocks, extra ram) either in TV, ps4 or the psv could set the basic specs for some years to come.
Any opinion on the matter?
Or maybe something stacked?
I'm thinking that if the PS3 had dual 20GB/s in 2006, surely we can expect something at least in the order of 8x that in 2013/4 (so at least dual 80GB/s)? Would be terribly disappointed if not.
I chatted a bit with the friendly neighbourhood EE yesterday and he told me that the reason the DDR4 spec is so delayed is that they want to have a stacking interface for it from the get go, so that: "products with large bandwidth demand can start with a wide bus and cost-reduce to stacked ram later."
Is it just me or does this sound very much like a wide DDR4 interface?
Would that mean a 256-bit bus with traditional chips could be scaled down to a 128-bit bus with double stacked chips?
Well, yes, the bus width is essentially visible to programs so it should probably be kept as is.I would have assumed the bus width would have remained the same
but I haven't read any specifics on how stacked memory works.
Prepared to be disappointing?
iirc the PS3 was closer to 50GB/s aggregate between XDR and GDDR3. 8x would be 400GB/s!
Memory bandwidth has not scaled as quickly, as you now, as other parts in chip design. That is why stacked memory -- and waiting until 2014 -- seems to me to be the "duh" position because, as some much more informed than myself have noted, it offers a significant "generational" leap in one of the biggest design bottlenecks. Of course technology availability is NOT the timeline consoles are developed on but stacked memory or biting the bullet for a large eDRAM cache bandwidth is a premium -- especially with GDDR5 being about 4x the cost of DDR3 and the cost of a 256bit bus -- or multiple busses.
160GB/s would take a 256bit bus with high end, power hungry, expensive GDDR5 or possibly a 384bit bus. I wish it was something we could realistically hope for but the rumors point toward this being VERY unlikely.
128bit would be 25.6 GB/s, which is, not coincidentally, the bandwidth of the GDDR3 in the PS3.________________________
My post from the other thread
" PS3 had 128bit main memory bus, DDR3 would have only been able to manage about 12GB/s in the PS3 & if the PS4 is 256bit DDR3 would only get about the same main memory bandwidth as the PS3 using 4 64bit 1GB DDR3 chips