You basically said as long as Sony is going for a high performance product, they wont have to worry about shrinks or reducing costs.
I didn't say that at all, you're just making that up.
What else would be your logic there? Your own quotes
My quotes show I clearly said nothing of the sort.
- It's great that the PS4 APU needs lots of bandwidth, because it means it's high performance.
- If the benefits of EDRAM won't be there for Sony, they shouldn't use it.
- If they don't intend to get into a decade long cost reduction slog against MS, then a bus limiting shrinking won't be the factor it would have been
There is no contradiction.
I dont understand this all, it's not reconcilable. How would the benefits not be there? Sony does not want to shrink but it's crucial for MS? Sony does not need to cost reduce but MS does? Sony can wave a magic wand and be above a "decade long cost reduction slog" against their competitor, but it's crucial ms not use a 256 bus? You're not being consistent at all.
You're doing a funny mix of ignoring key points and re-interpreting others, then trying to create false dichotomies. That's not my fault and I can't fix it.
I don't know what MS's plans are. A different strategy might result in different factors being more or less important. This generation, cost reduction through shrinking was crucial to the success of MS, but not to the Wii, which cost reduced less aggressively. The magic wands are your idea.
I took you as saying "As long as Sony takes the graphics high road, they dont need to compete on price".
Then you dun messed up big son!
From this is what I took the graphics statement. If you are arguing from some other point, please feel free to explain it...
I've explained several times now but each time but you do that funny thing I pointed out above.
Again, none of these points apply to MS? why so much double standard? Why does Sony not have time BTW, they've had six years?
Oh wow! You said there wasn't an iota of difference between the 360 and PS4 so I responded with several possibly important differences and this is the response?
I also fail to see why it's different an iota from 360, since that was a very bleeding edge performance device at the time. Morseo than PS4 will be, almost certainly (as Xenos was a top tier GPU of the era, while pitcairn is more mid range)!
You can't see why it's an iota different from the 360? From the top of my head I'd pick:
- The requirement of sampling from buffers making the 360's edram solution outdated
- Using a (larger) APU instead of separate (smaller) CPU and GPU
- Sony cutting back R&D
- Sony not having the time to work on a customised part like MS did
- No IBM involvement
- Process shrinks and their cost benefits slowing down
... as being notable differences. There are probably other differences too.
Again, none of these points apply to MS? why so much double standard?
I can't have a discussion under these conditions - you keep switching the terms of the exchanges and dropping important points when they don't fit your narrative.
I'm just not getting your points at all. Why can you not understand the inconsistency in what you're writing? You're basically laying out giant arguments for why EDRAM is necessary for MS.
No I'm not! Oh my wow.
But then you turn around and completely ignore those arguments for Sony. For example, you said it is necessary for MS to use a <256 bus so they can shrink. Why is not necessary for Sony?
It *was* necessary for MS with the 360, because that was their business plan! I don't know what MS are going to do this time! If they want smaller chips than are required for a 256-bit bus (either at launch, soon after or years later) then they're going to have to either limit performance or use EDRAM. I'd assumed another 360 like approach, but I don't know this.
Edit: I also pointed out why it may not be necessary for Sony to shrink beyond the limits of a 256-bit bus, but you have ignored this and simply restated the question. There is literally nothing I can do about you refusing to acknowledge an answer (at all, in any way), except to not keep answering it.
I wasn't arguing for a 256 bus in 360 and never have, rather a dual pool 128 bus like PS3 arrangement
Two 128-bit GDDR3 buses would require twice as many memory chips as the 360S uses, and all the other stuff that goes along with that.
We aren't getting anywhere, we should probably call it a day and agree to disagree about ... most things.