I posted this in the NBA thread, but given the glut of next-gen screenshots we're getting and repeated opinions I thought it deserves a topic of its own for consideration.
Will next-gen graphics actually appear less satisfying then current gen in some ways? Here's what I said...
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I was talking with a friend about this, and we concurred that the problem with next-gen is it's getting too close to real. With current-gen, graphics look like computer generated graphics. Your brain knows as much and accepts it. With next gen they're getting closer to real. Your brain tries to interpret it as real but finds it can't, because of slight discrepencies between real-world and CG. The end result is an image that can't be accepted as CG as it looks realistic, but can't be accepted as real because it has faults - producing an image that grates, instead of impresses.
Human brains can be very picky when it comes to realism. Even a photo realistic image with a couple of flaws like a dodgy shadow here or there will not rest easy on the eyes. Perhaps this will represent a difficulty for art appreciation next gen? Whereas non-photo like renders will be lapped up as the brain can accept them as artworks.
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Wunderchu suggested Vysez posted something about this. I haven't had chance to go looking for it though ATM. I'll be interested to hear other perspectives, especially those more in this field (like Laa-Yoshi). Are next-gen artists facing an uphill struggle bordering on the vertical as they push photorealism?
Will next-gen graphics actually appear less satisfying then current gen in some ways? Here's what I said...
---
I was talking with a friend about this, and we concurred that the problem with next-gen is it's getting too close to real. With current-gen, graphics look like computer generated graphics. Your brain knows as much and accepts it. With next gen they're getting closer to real. Your brain tries to interpret it as real but finds it can't, because of slight discrepencies between real-world and CG. The end result is an image that can't be accepted as CG as it looks realistic, but can't be accepted as real because it has faults - producing an image that grates, instead of impresses.
Human brains can be very picky when it comes to realism. Even a photo realistic image with a couple of flaws like a dodgy shadow here or there will not rest easy on the eyes. Perhaps this will represent a difficulty for art appreciation next gen? Whereas non-photo like renders will be lapped up as the brain can accept them as artworks.
---
Wunderchu suggested Vysez posted something about this. I haven't had chance to go looking for it though ATM. I'll be interested to hear other perspectives, especially those more in this field (like Laa-Yoshi). Are next-gen artists facing an uphill struggle bordering on the vertical as they push photorealism?