This is inspired from the other threads related to the next gen console technology and effects but I believe it deserves a different thread.
We concentrated to the 3D rendering but where we have seen smaller improvements is on the 2D graphics from gen to gen.
The main issue appears to be time and cost in producing frame by frame high quality high resolution 2D assets.
King of Fighters 13 characters if I recall needed around 9 months each to create because of the high quality and the number of frames needed per character.
Street Fighter 2 Turbo HD initial characters where downgraded due to the time and cost they saw they would need to finish the game.
What if someone creates some type of middleware or new technique that frees cost and time? That renders various frames automatically from a 3D model and then "molds"/"processes" the assets to look as if they were hand drawn for example?
2D visuals have not improved much. Sonic 4 lacks the "hand drawn" look and animation and looks less interesting than its 3D counterparts.
Limbo used a different art direction too so it doesnt need too much detail to create the right atmosphere and "feelings"
Braid looks interesting though, but yet the improvements in 2D are somewhat stagnant.
I d love to see some strong improvements in next gen 2D visuals as well, not just in 3D. It would be interesting if next gen consoles opened up some new possibilities in 2D rendering
We concentrated to the 3D rendering but where we have seen smaller improvements is on the 2D graphics from gen to gen.
The main issue appears to be time and cost in producing frame by frame high quality high resolution 2D assets.
King of Fighters 13 characters if I recall needed around 9 months each to create because of the high quality and the number of frames needed per character.
Street Fighter 2 Turbo HD initial characters where downgraded due to the time and cost they saw they would need to finish the game.
What if someone creates some type of middleware or new technique that frees cost and time? That renders various frames automatically from a 3D model and then "molds"/"processes" the assets to look as if they were hand drawn for example?
2D visuals have not improved much. Sonic 4 lacks the "hand drawn" look and animation and looks less interesting than its 3D counterparts.
Limbo used a different art direction too so it doesnt need too much detail to create the right atmosphere and "feelings"
Braid looks interesting though, but yet the improvements in 2D are somewhat stagnant.
I d love to see some strong improvements in next gen 2D visuals as well, not just in 3D. It would be interesting if next gen consoles opened up some new possibilities in 2D rendering