News & Rumours: Playstation 4/ Orbis *spin*

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16gb dev kits were out there, rumored as of last Oct. I don't think it's really recent development.

All I want to know is if that Deep Down footage is really running on PS4 like they said.
 
Ok, I don't know these things well, but I think there was a consensus here 8GB GDDR5 is impossible for PS4.

Any ideas why those previously sound arguments seem to fail?
 
Ok, I don't know these things well, but I think there was a consensus here 8GB GDDR5 is impossible for PS4.

Any ideas why those previously sound arguments seem to fail?

Not impossible, but unlikely because of cost and significant engineering change to the PCB. Obviously they started on the change early enough (it may not even be complete at this time) and cost was deemed to be worth it.
 
Still seems impossible tbh. But I guess the simple answer is they're just willing to foot the bill, temporarily at least.

No way will they not want to redesign the system asap though, to get a stacked RAM solution which would probably be cheaper and smaller down the road.
 
Next Gen Eye specs look pretty good. Surprised they're using a dedicated port for it instead of USB3, however.



Two 1280x800 sensors, 60fps, and what looks like a pretty decent f stop. Video chat should be pretty good.

Also glad to hear about the improved sticks and multi-tasking support.

I was surprised at the proprietary connector also. I was hoping to get to use it with my PC.

Maybe the PS4 always requires it to be connected? But I thought those were rumours for Durango... Same with the pausing of games anytime....

Maybe there is simply overlapping functionality and coincidence though.

I'm really amazed the 8 GB ram was under wraps for so long though....
 
RAM can be moved up and down in various increments relatively painlessly (compared to redesigning for different units/memory types), since the controllers should be able to handle varying densities of chips/clamshell mode.
Capacity and clocks are the hardest to pin down until the end because they can be changed more readily.
 
Stupid question re: the "share function. You play a session. Say it's an hour long. I saw no "record" function hit at the beginning so I assume it is like a Live TV DVR. It is always recording what you are doing, for my DVR this is limited to 2 hours. So what kind of resources are necessary to record and/ compress this into something which can be reasonably uploaded over the rather poor upload speeds provided by ISP's? Is it dedicated hardware? When/how does the compression happen and what kind of compression is it? Apologies if the info is readily available, haven't seen it.

Just saw this: No used game blocking on PS4.
http://arstechnica.com/gaming/2013/02/sonys-yoshida-playstation-4-wont-block-used-games/
 
Stupid question re: the "share function. You play a session. Say it's an hour long. I saw no "record" function hit at the beginning so I assume it is like a Live TV DVR. It is always recording what you are doing, for my DVR this is limited to 2 hours. So what kind of resources are necessary to record and/ compress this into something which can be reasonably uploaded over the rather poor upload speeds provided by ISP's? Is it dedicated hardware? When/how does the compression happen and what kind of compression is it? Apologies if the info is readily available, haven't seen it.

Just saw this: No used game blocking on PS4.
http://arstechnica.com/gaming/2013/02/sonys-yoshida-playstation-4-wont-block-used-games/
'

pretty sure it records the last 15 minutes played at all times and can be edited later
 
Stupid question re: the "share function. You play a session. Say it's an hour long. I saw no "record" function hit at the beginning so I assume it is like a Live TV DVR. It is always recording what you are doing, for my DVR this is limited to 2 hours. So what kind of resources are necessary to record and/ compress this into something which can be reasonably uploaded over the rather poor upload speeds provided by ISP's? Is it dedicated hardware? When/how does the compression happen and what kind of compression is it? Apologies if the info is readily available, haven't seen it.

Just saw this: No used game blocking on PS4.
http://arstechnica.com/gaming/2013/02/sonys-yoshida-playstation-4-wont-block-used-games/

Dedicated video encoder/decoder dont know the details yet but i assume it would be a H264 or such variant.
 
And it is automatically compressed as it is recorded into a format suitable for upload immediately (probably an h.264 MP4). How long it takes is just dependent on your upstream bandwidth. They uploaded the gameplay of Killzone demo straight from the stage to the Killzone Facebook page and anyone can go look at it right now if they want to see.
 
What x86 cpu architecture exactly means for future of pc gaming? Easier porting of multiplatform games? Or we can expect pc games are made differently then console counterparts so they can use full power of pc and than porting to consoles?
 
Most games will be made for console and then ported, publishers actually make money on consoles so will always be a priority until they find a way to end piracy
 
Most games will be made for console and then ported, publishers actually make money on consoles so will always be a priority until they find a way to end piracy

If its still going to be ported to pc (which make sense) is it going to be much more easier to do-translate-we could get much more optimized games that can show more power on pc then current gen games in this cycle?
 
I was surprised at the proprietary connector also. I was hoping to get to use it with my PC.

Maybe the PS4 always requires it to be connected? But I thought those were rumours for Durango... Same with the pausing of games anytime....

Maybe there is simply overlapping functionality and coincidence though.

I'm really amazed the 8 GB ram was under wraps for so long though....

PS Eye looking good enough at least. It doesn't cover 1080p (though perhaps they can enhance the image a little by creating a more detailed 2D image from the 3D input). Would need to see the image quality under different conditions for a final verdict however, as that's the biggest bottleneck. I would more likely expect something like getting lower latency and more stable processing - something like firewire does this type of thing better than USB or Ethernet ports. It will also probably improve security.

The leaks for Durango show a similar setup for Kinect 2.0 also aimed to reduce latency and bring the data into the system at a higher (lower) level.

8GB wasn't under wraps - it was 'leaked' as something that Sony was aiming for, and likely not a recent

Definitely Move controller will see some improved tracking. I'm also curious how well you'll be able to use the new DualShock controller for pointing.
 
PS Eye looking good enough at least. It doesn't cover 1080p (though perhaps they can enhance the image a little by creating a more detailed 2D image from the 3D input). Would need to see the image quality under different conditions for a final verdict however, as that's the biggest bottleneck. I would more likely expect something like getting lower latency and more stable processing - something like firewire does this type of thing better than USB or Ethernet ports. It will also probably improve security.

The leaks for Durango show a similar setup for Kinect 2.0 also aimed to reduce latency and bring the data into the system at a higher (lower) level.

8GB wasn't under wraps - it was 'leaked' as something that Sony was aiming for, and likely not a recent

Definitely Move controller will see some improved tracking. I'm also curious how well you'll be able to use the new DualShock controller for pointing.

2 higher res cameras with fixed distance and move lighting should allow for pretty good (and easy) tracking. Including depth.

I doubt the new PSEye would cost too much for Sony. It's two fairly cheap webcams and 4 microphones strapped together.
From a costs perspective it shouldn't cost them too much more than the Playstation Eye given how much time has passed..
 
It may not be cheap webcams. Depends on the sensor, but Sony may want to invest in higher quality sensors for better low-light performance.
 
It may not be cheap webcams. Depends on the sensor, but Sony may want to invest in higher quality sensors for better low-light performance.

I can't imagine the CCDs costing too astronomically if they're only set to capture at 1280x800 pixel 60fps.
Besides, Sony has the benefit of Move enabling them to work even better at low light environments for some purposes.

Webcams from Logitech (which are expensive) @ 720P 60fps can be had for 20 USD retail. Thus I don't imagine the device really costing anything over 20~30 USD for Sony.
 
Webcams from Logitech (which are expensive) @ 720P 60fps can be had for 20 USD retail. Thus I don't imagine the device really costing anything over 20~30 USD for Sony.
That's not quite what I was saying. Rather than be cheap webcams, they may be higher quality digital camera level sensors. Sony have a couple of techs there that'll provide a better experience and I'd be a little surprised if they didn't use them, but I don't know what the pricings will be like.
 
That's not quite what I was saying. Rather than be cheap webcams, they may be higher quality digital camera level sensors. Sony have a couple of techs there that'll provide a better experience and I'd be a little surprised if they didn't use them, but I don't know what the pricings will be like.

I see what you mean.
 
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